Delved deep into simulation last few days as some bugs in town-simulation code crept into gameplay.
Handles timeline better and backtracks e.g when immigrant children were born before coming to town.
#hintermark#procgen#gamedev#roguelikedev
Quest development I did not anticipate. Player attacks weak merchant, but is killed. New player starts game (in same world), and merchant is still VERY angry at the Player faction. Proceeds to kill fresh player as well. Merchant levels up!
#hintermark#roguelikedev#gamedev
Latest week has been good for development again. The initial quest is almost done. 50%+ of the possible paths have tests that run to the end. Also a big refactor where the static quest data are now better split from the malleable quest data. #hintermark#roguelikedev
Slowly getting work done on one of the first quests- the ambush-quest. Unfortunately the complexity of the quest and supporting infrastructure grows. #roguelikedev#hintermark
Just realised when trying to figure out the state of things that one of the enemies is a very very sad panda and is trying to award xp to the player: https://t.co/9JgngLgka6 #enemy#animation#roguelikedev#roguelike
emergent behaviour FTW.. dropping a lit torch burns the player, burn damage causes oil flasks to explode => kills the player.. a #notfix bug cause it is an easy way to die and start with new character!
#hintermark#roguelike#roguelikedev#solodev
A bit of progress in that Iโve started building executables for testing things as a standalone game. A necessary step on a long journey. #hintermark#gamedev
After much deliberation, years of deliberation actually:
Diagonal movement will not be allowed in Hintermark anymore.
Three main reasons: Accessibility, laptop keyboards and d-pads on game-controllers.
Will be gone in next release!
#hintermark#roguelike#tacticalrpg
Favourite game this month is a โrunner" called nunit. Super-exciting every time I start nunit and can watch the unit-tests run along - lighting up little red and green lights as they go.
10/10. Essential.
#indiegamedev#roguelikedev#roguelike