Multiplayer is coming to Zuular!
We built real-time map infrastructure using @colyseus
Characters will now share the same world, see each other, and interact — a truly multiplayer AI character experience.
Coming soon. 👀
#threejs#webgl#ai#3dweb#game
Big update dropping on Zuular
Every character now has their own avatar & model. Each avatar carries its own token limit. Models work like inventory items — default is GLM-4.7, with Claude, GPT, Qwen, Kimi and Zuular fine-tuned models on the way.
#threejs#webgl#ai#3dweb#game
Slowly building something I'm genuinely excited about 🔥
@hizuular — a real-time 3D world where you chat with AI characters. each one has its own personality, energy & inventory.
still cooking. but it's getting there 👨💻
@threejs#threejs#webgl#ai#3dweb#gamedev
Tiny internal tools like these don’t look fancy, but they remove a lot of friction from the pipeline.
Sometimes the best productivity boost is just building the tools you wish existed.
#threejs#gamedev#web3d#gltf#indiedev#devtools
Building small internal tools changed our workflow completely while building Zuular.
Instead of struggling with the same 3D asset problems every day, we built a few simple tools that saved us hours every week >
@threejs
Ready for Early Access! We're waiting for you!
Create your own AI characters, explore virtual worlds, and become part of our community.
Join now: https://t.co/EXnsYDyp4j
#threejs#ai#generativeai#3dart#webgl#virtualworld
Working on interactive AI characters inside a 3D world built with @threejs
Spent the weekend vibe coding — the avatar can chat, react, and even dance in the scene.
Really enjoying where this is heading.
#threejs#webgl#ai#3dweb