Big update to Hold.
We're going all in on the launchpad. A launchpad is a flywheel: more devs launching means more coins, more traders and more fees, and that pulls in the next dev. So we want every dev launching on Hold.
How it works now:
Coins launched on Hold pay 50% of their fees to their own holders every 10 minutes, same multiplier system as before.
The other 50%, plus all of $HOLD's fees, goes into the Hold pool. Every day at 2pm EST, 90% of the pool goes to the 10 devs whose coins hit the highest market cap that day. 10% goes to the team.
That means holder payouts on HOLD itself are done. We ended up paying around 400 Sol just from $HOLD fees to holders. All fees from $HOLD now goes toward getting devs to launch here and run their coins.
Launch a coin, push it, and get paid.
https://t.co/1fmjAQVARb
Some of today's launches on Hold.
NEVER SELL, ATM, Hourly Wage, Sit. Stay. and more. Each one picked its own climb, and each one pays its holders every 10 minutes.
The top 10 devs of each round get paid at 2 pm ET.
https://t.co/ThanTHnPn0
The Fees tab maps where every fee goes.
Every new coin: 50% to its own holders, 50% to $HOLD holders, every 10 min.
All of HOLD's own fees go to the Hold pool. Daily at 2 pm ET, 90% to the top 10 devs, 10% to the team.
https://t.co/Z6XyBD73p2
Turn on payout alerts and every payout shows up the moment it lands. A bell on every page and a pop-up split by coin.
The top $HOLD holder's share of one round tonight: 0.0051 SOL. Every 10 minutes.
https://t.co/ThanTHnPn0
New Profile tab: paste any wallet and see every bag it holds on Hold and what it makes every 10 minutes.
The top $HOLD holder: 40.5M bag, 6.5x, held 1 day 5 hours, 24.43 SOL paid so far.
https://t.co/V5rp6P7b0v
New on Hold tonight: a Fees tab, a Top devs board, payout alerts, share cards for every coin, and a Profile for any wallet.
491.32 SOL paid to holders so far.
https://t.co/ThanTHnPn0
Two ways to get paid on Hold.
Hold a coin launched here: 50% of its fees go to its holders.
Hold $HOLD: 50% of every new coin's fees.
Both paid in SOL every 10 minutes.
https://t.co/ThanTHnPn0
How Hold fits together.
Coins launched here pay their holders and $HOLD holders.
HOLD's own fees fill the Hold pool.
Every day at 2 pm ET, the pool pays the top 10 devs, who launch more coins.
https://t.co/ThanTHnPn0
Big update to Hold.
We're going all in on the launchpad. A launchpad is a flywheel: more devs launching means more coins, more traders and more fees, and that pulls in the next dev. So we want every dev launching on Hold.
How it works now:
Coins launched on Hold pay 50% of their fees to their own holders every 10 minutes, same multiplier system as before.
The other 50%, plus all of $HOLD's fees, goes into the Hold pool. Every day at 2pm EST, 90% of the pool goes to the 10 devs whose coins hit the highest market cap that day. 10% goes to the team.
That means holder payouts on HOLD itself are done. We ended up paying around 400 Sol just from $HOLD fees to holders. All fees from $HOLD now goes toward getting devs to launch here and run their coins.
Launch a coin, push it, and get paid.
https://t.co/1fmjAQVARb
Selling resets you to 1x. Whatever you were owed goes to the people who stayed.
So far 3.27 SOL has moved from sellers to $HOLD holders who didn't sell.
https://t.co/ThanTHnPn0
Another small improvement for the Hold launchpad:
Every coin launched on Hold now has its own share card.
SOL paid to holders, how many are getting paid, market cap. Share it on X, copy the link, or download it.
Paste any Hold coin link and the card comes with it.
https://t.co/1fmjAQVARb