@LastExtraction_ Movement for tail(s) and legs are animated during run-time through a custom rigging system. Its just animations, so it doesnt interact with actual gameplay physics. Appended editor view of rigging one of the lizards.
@Jocker_zero I had telegraphs for their charges first, but I felt it became a bit too distracting. They come in packs and don't hit that hard. Enemies that charge with higher damage have telegraphs for it. But it's a good suggestion! Still very much WIP :). Thanks!
My bomb bugs now blink and change size before exploding! 💣
Previously they exploded directly on impact, but now players have a chance to escape the blast.
#gamedev#indiedev#monogame
@Youkoulailay I think the combination of glow and movement is effective. I try to keep backgrounds kinda plain though, since there are so much going on in most scenes.
This week I’ve been working on improving the UI. Among other things, I’ve added resizable and floating windows. Requested by several players during the last two playtests. 🪟
#MonoGame#gamedev#indiedev
@ChiveArcade It clones whatever weapons the caster has equipped. If a player summons it and has a flamethrower equipped, then it also has a flamethrower. :)
Today I ported one of the fan-favorite enemies from my previous game, Nienix, into Gnomageddon: The Cloner!
It does exactly what you’d expect: it clones the weapons used by its caster. 🔥
#MonoGame#gamedev#indiedev
Today I implemented a new feature for the Gnomageddon editor that makes playtesting maps way easier. Just select a spawn point and hit play! 🚀
#gamedev#indiedev#monogame
I’ve been working on a bunch of new enemy behaviors. This is the WIP protector behavior 👾
If a friendly is low on health, it sprints over to heal them. Otherwise, it tries to keep its distance from the player.
#monogame#indiedev#screenshotsaturday#gamedev
@miketomiwa84 The plan is Early Access with 3 acts, then 1.0 with 4 acts total. Post-launch content depends on player interest. But I am a big fan of end-game content, so expect much in that direction.