@bones_the_third jesus man
just because the word carpet includes car, it's not a vehicle.
progressives are for progressive ideas socially. not for all kinds of progress. seriously
@LChurch814@epppyyy No there wouldn't. Not necessarily at all. The fact that there is anything out there that's so far out of what you can see from the level is already plenty proof.
Rant time: I think this is the best way it could be phrased. I don't really understand what we as society benefit from replacing jobs that were desired by a really large part of the population. So that more people can work in warehouses, factories and grocery stores?
Veranzio
some more shots since people seem to be interested
these ones are quite a bit less glamorous, but hey, there is a reason the project isn't finished yet :P
@MaverickGames
Hey guys! Thank you for considering Clingy the monkey! Talking to you guys for that brief minute at gamescom, even if just over the phone, was really cool. I really appreciate you taking the time.
Wishing all the best with the rest of development, can't wait!
@martydudeVR@ObscureNerdVR I'm not even sure where race sims are trending towards really. It feels like after the big vr boom in that space 10ish years ago, people nowadays just prefer triple screens more
@SaintMarc2001@novacheska4421@oliver_irl I'm really unsure whether the people saying this have eyes. The second picture literally has a wider range. It gets both brighter and darker, that's contrast! What you call contrast in CSGO is the game just being uniformly darker and grayer.
@SaintMarc2001@sean_gause@oliver_irl Cyberpunk only rivals the lighting quality of CS2 if it's set to path tracing. That's because CS2 *is* path traced. It just does it when the map is made, and then you download that existing lighting information, costing your PC close to nothing. It's called baking.
@mrpotato44_ Do you plan on eventually cutting back on all the 7 million hotspotted concrete surfaces? I feel like more deliberate texturing would go a long way here already
@mrpotato44_ I think your #1 focus should be more area differentiation rn. Separate the 2 bombsites through art differences, and that will give you ideas for the micro stuff too. Maybe have one of them slightly more overgrown, more worn, something like that. The map is very samey currently
@kinzykenzie@tenfosi It looks odd but its completely possible to drive like this, your brain registers both views at once and at some point you dont even see the flashing anymore, just take in double the info
@SaintMarc2001@JimWoodUK@mrpotato44_@CounterStrike I honestly expect a source 2 DZ map to fit into 3 GB with smart asset reuse. Keep in mind, things that already exist in the files dont contribute to the file size. Only custom textures, the geometry, and the lighting information. Its probably doable.