Added etching to the latte art sustem, and updated grinding / tamping gameplay. Also finally adding latte art into my coffee shop simulator.
Maybe will tryout haptics for controller during the grinding process next time π€
#indiedev#gamedev#cozygames#latteart#coffeegame
Been trying to tweak the latte art system I am making for past few weaks. This week I added more controls for the brush tool to control things like the brush radius, and strength.
#latteart#madewithunity#coffee#gamedev#indiedev
A demo of Kissaten Dream will be available at Taipei Game Show.
Come visit, and try the game the booth at Indie House - S51!
#taipeigameshow#gamedev#indiedev
As part of an effort to playtest more, and seek feedback, a build is now available for Kissaten Dream!
Try on itch, and Steam right now:
βοΈhttps://t.co/zdgow1B3qZ
βοΈhttps://t.co/gohWvubDwH
#indiedev#gamedev#playtesting
My Anomaly Game Framework is on sales right now! I used it previously to develop my anomaly game.
π Itβs currently on sale on the Asset Store (5 days left)
https://t.co/QkG3r4GmME
Demo Link: https://t.co/Mqr1Nw62q1
#Unity3d#GameDev#IndieDev#AssetStore
s&box is now open source β we're pleased to share our .NET 10 game engine source under the MIT license.
Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins.
πhttps://t.co/jg8axO2yCP
Gabe Newell on Steam's 3 new devices including Steam Machine:
"We've been super happy with the success of Steam Deck and PC gamers have continued asking for even more ways to play all the great titles in their Steam libraries."
Started working on a menu system that lets player set what they wish to sell at how much. I thought that it would be interesting to use those outdoor menu as the UI for this system.
#indiedev#indiegames#gamedev
You can create a lot of useful effects using rotation matrices and quaternions! A new update is coming for GSB! Get it now before its price goes up! β¨ https://t.co/pTFh4Xfq4V
#GodotEngine#3DCG#gamedev