@ockyprayugo@HeliXeno Stop giving them excuses. KMS already did the math and spent 10 years figuring out what works—this team literally just had to copy the answers, and they still managed to fail. They don't need 10 years; at this rate, they'll have 0 active players left by next year. Time to wake up
Fair enough, you talk about 'strengths and weaknesses.' But in this game, thanks to the devs not even understanding their own product, certain jobs have been gutted to the point where they ONLY have weaknesses. Easy for you to stand there and talk down to people. The devs are trying to be unique now by going completely against the years of established KMS balancing. Adjustments like this either turn out amazingly well or end up a total disaster. But looking at the current state of player retention and how fast people are quitting—do you honestly see any of that 'amazingly well' happening? You claim these changes bring job diversity. But look at the actual class distribution right now—it's not achieving diversity at all. Certain jobs have completely vanished because there’s literally zero reason to play a class that has nothing left but flaws. Do you even understand what the actual problem is here?
Let me clarify what I meant by the "3 consecutive nerfs" and why the staff here are completely running this server like clueless clowns who don’t even play the game.
1. The "3 Nerfs" came from the official KMS Savior VersionWhen the server launched 5th Job, the staff straight up copy-pasted the KMS SAVIOR version balance patch (which was the final skill balance right before 6th Job).But what they ignored is that from the Adventurer Remaster (Destiny) all the way to Savior, F/P Mage had ALREADY been heavily nerfed 3 times by KMS developers to curb its https://t.co/6LOCvD543z by lazily copying the Savior version as the baseline, F/P was ALREADY entering this server in its weakest, pre-6th job gutted state.
2. The Clueless 12/18 Buffs & NerfsAs if copying a nerfed-to-the-ground version wasn't enough, the staff acted like "cloud players" on Dec 18. They tried to be smart and manually nerfed F/P's Flame Sweep and Mist Eruption even further, while simultaneously buffing almost all other Adventurer classes. This created an astronomical, unbridgeable dps gap between F/P and everyone else.
3. The Forced Party Play & HP Bloat MetaCombine these nerfs with the staff's brainless decision to massively bloat end-game Boss HP, and you get the current meta: a forced party-play environment where every squad relies on synchronized, burst-heavy windows. F/P is a pure consistent DPM class with ZERO party utility or debuffs. With its multipliers butchered, F/P is completely useless in end-game bosses now.Unless the staff actually wakes up and implements proper compensation or rebalancing measures, they might as well just delete the class from the server entirely. It’s a waste of time.
100% agreed. MSU already surrendered to high spenders by warping Will’s HP to absurd numbers.
The big difference from the Lucid days is player density—back then, top CP players were super rare, so the reward split was fat. Today, players blindly poured in money expecting the same historical returns, driving hyper-inflation in CP and even risking pilot services just to push levels.
Now they're mad at healthy updates because their gambit failed. They have no long-term vision for the game; they’re simply stuck because they spent too much to walk away.
Stop shifting the blame and gaslighting. It’s a PUG, not a charity. This is exactly like a school group project where teammates do absolutely nothing, fail their part, and then complain about 'lack of character' when the carry refuses to let them free-ride for an easy A. The only ones lacking character here are the freeloaders who expect rewards without staying alive. Get a grip .Why should anyone pay for your incompetence? Do you think everyone has nothing better to do than sit in front of the computer 24/7, waiting for you to fail, restart, and waste their time? The problem is entirely on you