Explore StreamEval, the open benchmark for interactive streaming video generation. Evaluate your models, see the leaderboard, and contribute.
Paper: https://t.co/5tR9kkmPxT
Dataset: https://t.co/ROqquY01Bz
Leaderboard: https://t.co/nfWrWtV67A
Code: https://t.co/vJrfhafcda
StreamEval: The first benchmark for interactive streaming video generation
It evaluates 37 models across 5 tasks with 300 scripted test cases, revealing that reliable request execution remains a central challenge.
DeepSeek just released an upgraded Flash model on Hugging Face
Better reasoning, coding, agentic tasks and visuals, with faster execution and shorter outputs at lower cost.
AKV: Cache Engineering for Agents
A new serving system that lets LLM agents directly manage their KV cache — dropping unused history and repositioning retained keys without rewriting or re-prefilling. Reduces average cost by 27.7% while improving task accuracy by 1.7 points.
Microsoft Research's WildAWM
A scalable pipeline that synthesizes executable computer-use agent environments and tasks using only open-source models, yielding 341 long-horizon env-task pairs and Qwen agents that generalize to 8 unseen benchmarks.
Each history is a byte-preserved caption log with timestamps, episodes, and evidence labels.
Dataset: https://t.co/vB68h0PlRS
Code: https://t.co/5qORbBCC7E
Meta just released MemProBench on Hugging Face
800 frozen memory histories from real-world Ego4D activity, built to study memory-driven proactive assistance: when should an assistant speak up, not just what to say?
Sage-A1.5
Shanghai AI Laboratory just released a 35B MoE agent on Hugging Face that reaches trillion-parameter performance: it orchestrates parallel subagents, verifies its own progress, and conducts open scientific discovery.
S-Agent 2.0: Spatial reasoning with a general coding agent
A command-line perception toolkit closes the evidence loop — acquire, remember, interpret — boosting a coding agent by +20.5 on ReVSI and +13.9 on MMSI.
Ropedia W0
A world model that learns loco-manipulation from 10k hours of human egocentric video, then transfers across embodiments, from robot arms to humanoids and from grippers to dexterous hands.
Skywork AI's Matrix-Game 4.0
A playable game world rendered by a video model in real time: 480p at 60 FPS on a single RTX 5090, with a key-press-to-display latency of just 112ms.
Paper: https://t.co/8d9sRntK5Q
HF paper page: https://t.co/8d9sRntK5Q
From Ant International researchers. Code and models would be a great addition to the Hugging Face Hub.
PAR: Progress-Aligned Recurrence for length generalization in looped LMs
Loop k learns to predict the state after k operations, and recurrent states are rescaled to first-iteration norms. A 0.5B Qwen2.5 trained on 32 steps hits 95.5% at 512 steps—16x extrapolation.