@genvmiller My partner is French so I know France had the best yoghurt in Europe easily. It makes sense Canada would know what’s good.
We live in Sweden right now and for all their dairy, they don’t do good yogurts.
Enjoy !
@AlexStrook This is so much work. Well done! I remember just how long it took to support controllers and rebinding.
Do you also support mouse/touch input as well as game pad on menus? Managing navigation, especially between screens / pop ups just takes so much time
@SebAaltonen This will be great to see. Following your posts on here has been one of the best reasons to stick around on this app for me. I look forward to seeing this
Stop calling it a video game crash. That implies that it's like some sort of uncontrollable force of the market. You can't have a crash (at least in the U.S.) when the market was up 4% yoy in 2023. That's the opposite of a crash! This is execs mimicking growth by cutting costs.
I tried creating a customizable sword smear rig in Blender that can be imported directly into game engines without requiring custom shaders. This way, i don't have to manually add sword slash VFX in the editor and hope they match the animation timing in-game lol
@ko_dll@AlexStrook It could be a lot of things. The easiest way to find out your cause is to use the profiler. If it doesn’t tell you exactly what the issue is, then try enabling Deep profiling (this has a performance cost).
The Scottish Games Sale benefitting Glasgow Children's Hospital Charity is now live!
100+ games, demos and DLC made in Scotland 🏴
Pick up some bargains and support a wonderful charity. Let's bring the power of gaming to children in hospital 💜
https://t.co/126LAoR7qZ
@elvismdd If you need to use Unity events I would recommend adding the listener you need via code. I also would try to keep the script/responsibility as close to the component with the event so it’s not a mystery to determine.