Dear @Netflix,
As the official French translator of the Steel Ball Run manga, I'd like to share a concern about your batch-release strategy for JoJo's Bizarre Adventure.
Twenty-eight years ago, I spent years trying to convince Glénat, then France's dominant manga publisher, to respect the original reading format their audience wanted. They refused, until a competitor did it right and nearly knocked them off their pedestal. They finally listened. But it took a near-disaster to get there.
Steel Ball Run is a story built on tension, suspense and anticipation, arc by arc, week by week. Batch-releasing it neutralizes what makes it work narratively. I'm not asking you to follow every fan demand. I'm asking you to consider whether your release strategy serves the story you're investing in.
The JoJo community is one of the most loyal and vocal fandoms out there. That loyalty is an asset, if you treat it as one.
@LarAtLarian If you are using AI to generate ideas to explore, that is using AI in your game. This is duplicitous spin to say otherwise. The entire history of creative industry happened just fine without using AI, there is no need to shoot your game in the foot by using it now.
Guillermo del Toro says “I’d rather die” than use generative AI
“My concern is not artificial intelligence, but natural stupidity. I think that's what drives most of the world's worst features”
(Source: https://t.co/oWAHxOGBip)
As a pro concept artist of nearly 20 years, I can tell you that if you needed to wait for a technology like AI that does all the work for you to be 'creative', that you don't have the patience, dedication, or drive to be an artist and never will if all you seek is shortcuts.