@mingchikuo So you’re saying the roadmap you put together a year ago didn’t happen, but we should trust this one now? Why don’t you just come out and say you don’t have a clue what you’re talking about.
My first iOS app is finally live, and I couldn’t be more excited to invite you to try it:
FoundType
(haven’t appeared in App Store so I put 🔗 below 👇)
I’m already working on v2, so any feedback is welcome! Definitely need everyones help to make it perfect 🥳
Spatial Zombies, a mixed reality experience coming soon for Apple Vision Pro. This clip shows training range and outdoor survival game modes. Placing turrets and walls to survive.
Sneak peak of the upcoming Spatial Zombies game intro sequence. Lots of Easter eggs and other surprises in here, but still not done. The ufo has interactions with your environment, and crashes against your wall. Coming soon for Apple Vision Pro.
A slow scroll through your camera roll is basically a diary📸
FoundType is for the parts you keep coming back to, the cute letters, the strange signs, the small things that made you stop walking🍓
Collect them. Remix them. Share them.
🤎Dropping soon
PolyAce Chess Live Match Hour is today from 2–4 PM EDT! ♟️
Play spatial chess on Apple Vision Pro. Free App
Try live online matchmaking, Play with Friend, and join Discord during the event for Neon Theme promo codes.
https://t.co/dtmr8HxHp1
spatial computing isn’t a headset. it’s a paradigm shift.
the people calling it dead are the same ones who said the iPad was just a big iPhone. the same ones who laughed at the App Store.
they’re not wrong because they’re stupid. they’re wrong because they keep measuring the future with a ruler built for the past.
the Vision Pro ‘failed’ because it sold ~600,000 units at $3,500 each.
do that math.
that’s $2 billion of a product everyone said nobody wanted. for a V1. with no app ecosystem yet.
the bar for failure is insane when it’s Apple. the same people would have called the first iPhone a flop.