@Skelet1Snakepit @LucasBotkin As far as viewmodels, he was only a consultant and gave plenty of advice on how to handle the manipulation of fire arms. We studied a lot of his movements, techniques and principles to apply them across the board with the viewmodel animations. No mocap!
@Skelet1Snakepit @LucasBotkin Unfortunately this is a common misconception. Lucas only did mocap for the 3rd person characters to help create the visual identity of what we were aiming for, and maybe only a remnant of what we captured of him is in game.
@Hypo_Thermick Hey thanks! I’ll admit a lot of these aren’t super polished and many were just placeholders to get the animation system working, but I did think that at least getting the run anim to look good was important as that’s what I was doing the most when testing 🙂
I had a lot of free time back in 2020. Initially I set out to tinker around with Unity, but ended up making a very messy and unpolished reimagination of E-102 Gamma's gameplay from Sonic Adventure that was held together with a lot of spaghetti code and duct tape🧵
I had an idea for a tasteful reimagining of Gamma's storyline, but I don't think I'll go back to this anytime soon. I also thought of making it an animated series instead, which is where this video initially came from. In the end I concluded that it would take way too much time.