Start your next RPG with the land and the trail.
Freeform can shape a land region; Path can shape the route through it. Add your characters and story.
Smart Shape is coming soon to hyperPad.
The slope changes the whole run.
Smart Shape Terrain follows an upper surface you can reshape, with your artwork covering the ground.
Coming soon to hyperPad.
What kind of course would you make?
Steve Iuliano has added free iPad classroom videos covering Keynote animation, green screen, and GarageBand.
These are useful starting points for teachers and students creating their own game art, animation, and audio.
Steve’s videos: https://t.co/u4mTFIDBrj
The 2026 hyperPad Haunted Challenge has ended. 👻
Now it is time to play the community games and leave feedback for their creators.
Play on the hyperPad Hub now: https://t.co/Rz2evD1D58
Make your own game directly on iPad with hyperPad.
Spooky Land
Pumpkin boy jumps with the moon button. He can also shoot and regrow his head upwards. Eat the Candy and see what happens!
Play the game now.
https://t.co/lGsQmvoznz
Whitebound
In this little story your only mission is to save your sister, understand who kidnapped her and bring her back.
Play the game!
https://t.co/R1lHKWAHGJ
Haunted Challenge submissions close tomorrow 👻
Publish your haunted game to the hyperPad Hub with:
#2026HAUNTEDJAM
Submission deadline: October 31, 2026
Apple brought touch to MacBook Pro.
hyperPad lets you make 2D games with visual Behaviors on iPad and compatible Apple silicon Macs.
What would you build with touch, keyboard, and pointer on one Mac?
https://t.co/xkvhtX4Ax2
#AppleEvent#GameDev
A sketch can become the start of your next game.
Art Studio + Bones brings more of the creative work inside hyperPad, for all users.
What will you make first?
https://t.co/5hSBcUEvZF
That jump needs a landing.
Smart Shape Box will let you resize a platform while its artwork repeats. See where Box could fit in this platformer idea.
Coming soon to hyperPad. #LevelDesign
A hill to glide over. A road to race. Smart Shape gives your game world new ways to take shape on iPad. Coming soon to hyperPad.
See the game ideas and the shapes beneath them: https://t.co/ioSyKMbEGv
Keep walking. Add a crouch posture. Let the upper body perform another action.
This preview shows live rig actions working together in hyperPad.
Art Studio + Bones is coming to all users.
We're 5 days into the Haunted Challenge.
What are you making?
Share a screenshot or work in progress with the community!
If you haven't started yet, you still have until the 31st to make an amazing game.
Give your character a walk of its own.
Pose connected bones and build movement on Art Studio’s timeline, inside hyperPad.
Coming to all users.
#GameDev#2DAnimation
@clemmygames Solo dev Sleepy Turtledove Gaming made this sea-themed endless runner game (iOS) on iPad!
With multiple levels and different challenges, there are bonus mini games embedded into the game.
https://t.co/OTegzG0jbE
You’re working with random values, conditions, branching, Object state, movement, and execution flow.
hyperPad lets you connect those ideas visually on iPad.
That’s what visual game development looks like.
Your game logic can be visual.
This plane chooses a random destination, checks where it is, decides which way to face, moves there, then runs the flow again.
Here’s what the Behavior Tree is doing.
You can build game logic visually.
This plane picks a random X position, checks where it is, flips to face the right direction, moves to the new point, then runs the flow again.
Random values, conditions, movement, and state. Built with Behaviors in hyperPad.
#visualcode#ipad
The target position feeds into Move to Point.
When the movement finishes, the Behavior Tree can execute the movement logic again.
Your flow becomes: choose → compare → move → repeat