THE FINAL HYPERHELL UPDATE IS OUT NOW >:D
this'll be my last post ever on this account - thanks to everyone who followed, see you... at some point, lol
I'm back! Was planning on converting to gms 2 but it'd break a lot of code so decided not to. Plan now is to try and get out a big "final" update before the end of the year and then treat updates like the terraria devs where I just kinda add shit periodically when I feel like it.
Hey gamers, I made a quick survey where you can submit feedback for the next Hyperhell update(s) here:
https://t.co/3nYN4ht1lu
Please fill it out if you can! It really helps.
The @vai5000_ update for Hyperhell is out now!
Featuring a new character, new temp buffs, a new contract, balance/QOL tweaks, and more!
Link to play for the game free on steam is in my bio :)
The Vylet Pony Update featuing @VyletPony is out now!
Featuring a new character, more metaprogression, a TON of new enemies, a new temporary buff system, and a bunch of character improvements!
Link to play for the game free on steam is in my bio :)
I shouldve specified - when i said "buffs" i actually didnt mean character buffs, im adding in a temporary buff system kind of like minecraft potions?
one of the buffs makes you use 50% less slime and its so overpowered lol riri becomes unkillable if ur good at the game
working on hyperhell again! next update will be a while but for good reason
-lots of new enemy types (like 20+)
-buffs
-more metaprogression
-contract rerolls + new contract
-b2b tweaks
im trying to get new playable artists but idk if its gonna happen next update
quick update, work on hyperhell is very sporadic rn so expect updates to slow (one every couple months)
it's for a good reason, I got a new job + am having lots of fun designing ttrpg stuff/writing in my spare time :)
also am considering releasing the sourcecode in the future.
Dropped a hotfix, patched 2 crashes and nerfed b2b by making piercing rounds from thrown enemies no longer give slime on kill. Hopefully prevents the Infinite Slime Engine (tm) where you just throw a billion enemies and win.
Also added a new boss arena to mall. Felt like it.
I managed to recreate it on the dev build, good lord this was a nasty bug. Basically the gpu/draw code is fucking time-travelling and running at a point it should not be physically able to do so lmao. Hotfix either today or tomorrow.
investigating a crash rn that for some reason only happens on the steam version of the game where the game is unable to draw a cleansing pool after you cleanse your second mutator. I'm not able to recreate it on the dev build so it's proving exceedingly difficult to fix.
The B2B Update featuring @angeljellycore AND @americaluvsme is here! Featuring a new playable character(s?), MASSIVE character buffs, new weapons, contracts, and more!
Play for free now on steam! Link in bio :)
The B2B Update featuring @angeljellycore AND @americaluvsme is here! Featuring a new playable character(s?), MASSIVE character buffs, new weapons, contracts, and more!
Play for free now on steam! Link in bio :)
we are buffing the absolute shit out of gupi + frax next update
-gupi snare time doubled, deletes attacks being choreographed, default weapon buffed
-frax nightcore automatically shoots weapon, gets more powerful the longer you hold it down, and works on semiauto/charge weapons