While building our browser-based game Project Zero, we kept running into a simple problem:
testing 3D assets together in the browser was harder than it should be.
Most GLTF/GLB web viewers are great for opening one model.
But we needed to preview characters, wearables, weapons, KTX2 textures, and animation files in the same workspace. So @Kynasis_NFT built an internal tool for our team. We kept using it.
Now we’re making it public:
GLTF Space 💖
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Built with @threejs | #gamedev