Pen spinner. Rendering Engineer at @2K @31UnionOfficial. Worked on @CallistoTheGame, Nintendo Switch, CoD: WWII & MW. Cyclist, composer, archer. Opinions my own
Quick demo game to show off engine!
Art = AI python-script procedural.
Gameplay = painstakingly directed AI, step by step over ~11 hours.
Music = entirely human made by me.
Mostly GLM 5.2, Sonnet 4.6. Gemini 3.5 Flash on assets.
#STG#Shmups#BulletHell#GameDev#IndieDev
@SkylerMiao7 And also very very buggy. When switching to / from other models, it completely breaks the adaptive thinking and often you end up with a non thinking model. When you use m3 by itself it's good.
@_mohansolo In mixed crlf / lf cases, the AG harness is now so broken the only way the model can edit code is via python calls. Plz fix. And call this beta software like it is while ur at this. It's nowhere near 2.0 this is 0.2.
@SebAaltonen I tried it and it generated some serious amount of total slop that I had to immediately delete. Not impressed at all so far with agentic. Sonnet 4.5 is LEAGUES better for agentic coding.
Very good "ask" or codesearch model and very well behaved model otherwise.
Vlfs - Single python script vibecoded LFS for your git repo.
Single-version large file download script, designed for prebuilt libraries + game assets. gdrive or R2.
https://t.co/MWqmmlqBFO
https://t.co/4V11knCRNN
#Python#Git#OpenSource#GameDev#IndieDev#DevTools
https://t.co/M6ZX7fTCez
@Microsoft This is what people mean when they call you slop. An entire 3 paragraph of obviously AI written word soup describing what is essentially one button to generate a AI commit message from git diff. A useful AI feature actually.
Vrhi: AI Slop Vulkan RHI
Many gfx APIs don't get basics right. Transient staging, cached FBOs/PSOs/dsets, RT. Instead they force invented concepts onto a rock.
I wrote 1 using AI so you can write 1 better:
https://t.co/qF8Uij3pjp
https://t.co/xdRvshjaeY
#VulkanAPI#Rendering
Load game assets at DDR2 RAM speeds, v1.04 with sharded file support for fast random access!
Vark: semi-vibecoded archive library & CLI tool using LZAV compression.
https://t.co/3tdhmrE3Nq
#GameDev#IndieDev#gamedevelopment#indiegame#indiedev#OpenSource
Load game assets at DDR2 RAM speeds!!!
Vark: archive library & CLI tool using LZAV compression.
Note: Vark is vibe coded, closely instructed and architected by a SWE (me).
https://t.co/3tdhmrE3Nq
#GameDev#IndieDev#gamedevelopment#indiegame#indiedev#OpenSource
Dear ImGui now embeds a vector/scalable version of the classic font by default, manually subsetted/optimized so it fits in 18 KB (opt-out possible). Embedding ensures easily and readily usable in all contexts. Should default to new one on most setups. Here's a compare of both: