The overall splitting up of the DZ’s in #TheDivision2 changed the whole Vibe. It should go back to being one large contamination zone like it was in the middle of the #TheDivision1 map. This was a statement in and of itself. Taking that away completely changed what the Dark Zone represented in the first place. I just feel it has to be brought back to its original roots as we move towards #TheDivision3
Thoughts? 💭
Yessir! Got my 3rd Investor mask from one of the Rise up Stretch Goals Caches! Already got the triple yellow now just need the all red and triple blue rolls… #division2
@NothinButSkillz I deal with this type of stuff all the time. It doesn’t matter what you post, someone will always have something to say. So it’s best just to “do you” so long as your content is tried and true 💯
When I see comments like these, they honestly don’t upset me.
For a long time, I didn’t really understand why people reacted this way. But the more comments I get like this, the more I’ve started to look at the psychology behind it.
This particular comment came from a video where I posted the entire playthrough. Not highlights. Not a montage. The full run so people could see exactly how the build performs from every angle, the good, the bad, and everything in between. And despite that, we still cleared a Tier 10 Escalation with ease. That alone speaks volumes.
What I’ve come to realize is that some people become so invested in their own playstyle that they unconsciously tie their credibility to it. When another build succeeds outside of the framework they’ve accepted as “correct,” it creates friction. Instead of asking why it worked, they start looking for moments that support the conclusion they’ve already reached.
That’s why you’ll see someone watch an entire successful run and zoom in on a few seconds where something went wrong. The outcome becomes less important than protecting the belief.
To me, that’s where insecurity shows itself. In the need to discredit something that was never attacking you in the first place.
The irony is that build diversity is one of the things that keeps games interesting. If every successful build looked the same, we’d all be playing the exact same way. The players who continue to grow are usually the ones willing to challenge their own assumptions. The ones who stop growing are often the ones defending them.
Can’t wait to show you all this build! One that everybody needs to keep in their back pocket in case those annoying Rogue Agents show up… Build releases tomorrow #thedivision2
OMG Ongoing Directive is Sooo Good for the New #division2 Global Event #corrosiveshell and if you want to see a full build I made for it then check this out!
https://t.co/F3cCYib8AP
Kudos to the #thedivision2 dev team for making proficiency caches a lot faster to open. I made an X post about this a couple weeks ago, and today opening 20 caches honestly didn’t feel like a chore anymore… 🙏🏾
Farm this Catalyst mask TODAY. I already have the perfect Corrosive Shell build ready for the new update, and this mask is one of the key pieces behind it. You can farm it from the Army Terminal mission on Heroic with around a 5-10% drop chance. Build drops tomorrow… and trust me, status effects are about to matter WAY more than people realize. #thedivision2
Even though I was originally rolling for triple reds or triple blues on my Investor Mask… accidentally landing triple yellows is still an absolute gem. These rolls are ridiculously hard to get. Safe to say this is a keeper. #TheDivision2
Yahl Gear and System Corruption should be added to the Prototype Loot Pool… They’re only attainable from the DZ or Conflict Caches so they need a fair shot. Agree? #thedivision2
2 changes I’d recommend for the Caduceus.
Firstly - Change the Optics Rail CHC to 15%, increase the Underbarrel Slot to 10% CHD, and change the Muzzle Slot to 20% Weapon Handling.
Secondly - Make the Crit heals effective dmg be based on the amount of Skill tiers a player has. This would create a brand new role… much more ambitious tbh #thedivision2 @yannickbch@TheDivisionGame
@OllieC88@LusFialho2 Ahh, makes a lot of sense… I’ll make a post about it also I’d like it to be based on skill tiers. The dmg of the crit heal that is