Introducing Customuse Plugins Ecosystem - starting with Unreal Engine
Game production's most tedious work isn't the art - it's the last mile. Import the asset, rename to studio convention, wire material nodes. For every asset.
Now it just happens in a click.
Take the busywork off the artist, give them back the art.
"๐ Ready to rev up the engines and take on the ultimate racing challenge! ๐๐จ Just started working on Racing Tycoon and I'm already addicted to building my dream racing empire! ๐๏ธ๐ฐ #RacingTycoon#GamingAdventures#SpeedFreaks"
Wowza! ๐ Unbelievable! The awesome folks over at @CrazyGamesCom have just dropped Marina Fever (https://t.co/VzDWZpFVM5) like a bombshell! ๐ Today just skyrocketed to legendary status! Cheers to the team! ๐ฅณ๐๐ฎ #GamingGalore#indiegames
Updating #Unity to the one of the most recent version is worst idea can ever come to one's mind. Anyone knows any recently updated software that is actually less buggy than it's previous versions? I, personally, dont. ๐ฅฒ
Finally released it today on google play. Yay! ๐ฅณ๐ชฉInitially planned to do so last Wednesday, but totally stuck with it's tutorial. Only today killed it! ๐ฎ
https://t.co/M9sfUCGPbq
#indiegamedev#screenshotsaturday#unitydev#newgame