The NO CODE issue with physical GTA 6 copies isn't limited to PlayStation, Xbox users are now reporting the same problem.
Rockstar is reportedly closing tickets that mention this issue.
The Ratel has finally found its PERFECT gear set in The Division 2, and this Tipping Scales build is completely ridiculous.
At maximum stacks, it combines nearly 700% Critical Hit Damage, up to 80% amplified damage and 60% additional Reload Speed.
The reason the synergy works so well is simple.
The same continuous gunfire builds both Tipping Scales and the Ratel’s Voracious talent simultaneously.
As Snowball reaches 75 stacks, the build climbs from 99.5% base Critical Hit Damage to an absurd 699.5%.
At four Voracious stacks, the Ratel gains an 80% maximum amplified-damage ceiling and 60% additional Reload Speed.
That means you’re not building one system and then stopping to activate another.
You’re building everything with the same weapon at the same time.
🔥 699.5% Critical Hit Damage
🔥 Up to 80% amplified damage
🔥 60% additional Reload Speed
🔥 54.7% Critical Hit Chance
🔥 8% Damage to Armour
🔥 Both stack systems building simultaneously
🔥 No seasonal or event modifiers
The new Specter’s Gloves add Weapon Damage and Damage to Armour, helping the Ratel strip enemy armour even faster.
That becomes extremely important because Voracious provides more amplification as the enemy loses armour and health.
Howl helps weaken their armour, Specter’s Gloves increase the damage dealt to it and Salvo increases the fire rate so both Tipping Scales and Voracious build faster.
By the time the Ratel reaches its strongest amplification, enemies have already lost enough armour and health for the talent to take full advantage of it.
This isn’t just two strong items thrown together.
Every part of the setup helps the next part become stronger.
Build Snowball, build Voracious, shred their armour and let nearly 700% Critical Hit Damage finish the job.
Is this the strongest Ratel build in The Division 2, or are you still choosing Heartbreaker or Negotiator’s Dilemma?
Full build breakdown on my YouTube channel. Link in bio.
#TheDivision2 #Ratel #TippingScales #Division2Builds
@forceandright@whyrusomadlol@DirtySweetStyle@baranskocracy Just because something from a societal construct becomes a so called ‘expectation’, doesn’t mean it actually is a true to form expectation, if I go and sit down to eat a meal, that server provides a service. If they do a good job…they get tipped…if they do not…then no tip.
@Sjs03862106@statusisdown Their entire company is stupid not just the AI, you can’t even get ahold of a person that speaks fluent English…when you can get ahold of a human.
@forceandright@whyrusomadlol@DirtySweetStyle@baranskocracy It absolutely is 100% a courtesy to tip a server based upon the services rendered, having any expectation at all that you will be ‘tipped’ especially x amount based upon the amount of money that the bill comes to is entitlement, and tipping is NOT A requirement.
@forceandright@whyrusomadlol@DirtySweetStyle@baranskocracy Tipping at an establishment is a courtesy, for a service performed. Server performs well they get a tip, if they don’t perform well then no tip.
Telling someone upfront how well they need to do their job is asinine.
Guys, I understand the rules, but I thought this anti-cheat was fair. They let me down. There’s something called proportional punishment. If someone runs a red light, do you execute them or give them a penalty? I didn’t harm anyone like hackers do.@Activision@CallofDutyCM
@forceandright@whyrusomadlol@DirtySweetStyle@baranskocracy Tipping is based on how well the services received are, not on amount of money spent at the establishment.
Why is this such a hard concept to understand.
Good service - good tip
Bad service- bad tip
Entitlement is the server ‘expecting’ to receive a tip.
@FragSavage@Toshiro0yama@Fifakill_ That’s their mentality, from 2019- on I never had that super sticky AA that these idiots raved about, if anything I was fighting against the AA…I ended up turning it off and started playing better
Heartbreaker was NEVER meant to be played like this.
This Tempest Heartbreaker build turns a full-auto Exotic pistol into a 2.8M-armour face-tanking monster with nearly 350% peak damage potential in The Division 2.
The best part is that you never need to put the Tempest away.
No building stacks with a shotgun.
No swapping weapons to activate another talent.
No complicated rotation before the build starts working.
Pull out the Tempest, raise the Bulwark Shield and use it for the entire mission.
Land a headshot to pulse the enemy and every following hit begins building Heartbreaker stacks.
At 50 stacks, Heartbreaker provides 55% additional Weapon Damage and 100% bonus armour, taking the build from 1.4M base armour to roughly 2.8M combined armour.
That bonus armour then activates Intimidate at close range, providing up to another 36% Weapon Damage.
Overdogs adds up to 30% amplified damage against the Weakest Link target.
🔥 Nearly 350% peak damage potential
🔥 Roughly 2.8M combined armour
🔥 55% additional Heartbreaker damage
🔥 Up to 36% Weapon Damage from Intimidate
🔥 Up to 30% amplified damage from Overdogs
🔥 54.7% Critical Hit Chance
🔥 No prototype gear or seasonal modifiers
Even having your shield broken makes the Tempest stronger.
Restrained activates after the shield breaks, providing 25% amplified damage for 20 seconds. The Tier 1 Artificer Hive then helps repair the Tier 4 Bulwark Shield so you can redeploy it and continue pushing forward.
Face-tank the enemy, build Heartbreaker, maintain your bonus armour and let every damage layer activate around the Tempest.
This is easily one of the most unorthodox Heartbreaker builds I’ve used, but the synergy is genuinely ridiculous.
Would you trust the Tempest and a Bulwark Shield, or are you sticking with the usual Heartbreaker assault rifle setup?
Full build breakdown on my YouTube channel. Link in bio.
#TheDivision2 #Tempest #Heartbreaker #Division2Builds
BETHESDA is reportedly developing a brand-new 'FALLOUT' spin-off game set in NEW ORLEANS, expanding the post-apocalyptic franchise into the deep South for the first time.
The game would reportedly introduce mutated bayou creatures, warring factions, and submerged city ruins, bringing players back into the wasteland for a survival RPG adventure.
@XxxVIKZENxxX This is no different than WONY, to progress to lvl 40 and get the new skills you needed to buy the dlc, same with Brooklyn dlc, EOCP is a $20 dlc, just as with any other dlc for any other game it has content tied behind it only accessible from it.
This build is what I used for the entire story plus Central Park it’s self, if you don’t have prima, shroud or really any other rifle with high HS dmg will work.