What if a Transformer could render?
Not text → image.
But mesh → image — with global illumination.
No rasterizers. No ray-tracers. Just a Transformer without per-scene training.
RenderFormer does exactly that.
#SIGGRAPH2025
🔗https://t.co/vk6cA4FgOE
@sunfanyun@moonlake Just to clarify — these are EXACTLY from our RenderFormer paper — both the figures and the core idea. (https://t.co/vk6cA4FOEc)
No collab or connection with Moonlake.
Not cool to use them for startup promo without asking.
cc @MSFTResearch
Curious how far a pure Transformer can go in rendering — and in building broader world models?
Check out the paper, code, and more:
🔗 https://t.co/vk6cA4FgOE
📄 https://t.co/xmzUKekQEB
💻 https://t.co/08Goe9mI13
What if a Transformer could render?
Not text → image.
But mesh → image — with global illumination.
No rasterizers. No ray-tracers. Just a Transformer without per-scene training.
RenderFormer does exactly that.
#SIGGRAPH2025
🔗https://t.co/vk6cA4FgOE
Big thanks to @_akhaliq for the shoutout!🥳
Our #SIGGRAPH2025 paper RenderFormer does end-to-end rendering from triangle meshes to images, with global illumination💡 —— using just a simple transformer!!!🪄
🔗Project page: https://t.co/vk6cA4FgOE
💻Code: https://t.co/08Goe9mI13
🎉Excited to share that ARM: Appearance Reconstruction Model for Relightable 3D Generation, has been accepted at CVPR (✨Highlight)! ARM enables 3D generation with PBR materials for relighting under novel views/lighting. Check https://t.co/yeerJwxdJx for more results and details!
Whispers from the Star⭐️ Announce Trailer
Your words seal her fate.
When a girl named Stella crash-lands on an alien planet called Gaia, you are the only person she can contact through her communicator. Through texts, voice messages, and video calls that unfold throughout your day, guide her through a gripping story where every response could mean life or death.
As you stay connected in real time, your open-ended conversations with Stella become her compass through danger. In this innovative story of hope, resilience, and wonder, you are Stella's sole chance at survival. Will your voice guide her home?
–––––––
➤ Register now for the Closed Beta:
https://t.co/mt8Pf99Gco
➤ Join the Discord: https://t.co/gqsd7983Mg
#WhispersfromtheStar #WFTS #Anuttacon
Want high-quality 3D meshes with sharp geometric details? Try our newly released MeshFormer!
It only takes 8 GPUs for two days of training, outperforming state-of-the-art models that use over a hundred GPUs!
With 3D-native input guidance, representations, supervision, and post-processing, we significantly improve the training efficiency and geometric quality of feed-forward reconstruction models!
Project page: https://t.co/LVtsZBQhld
@iam_NCJ
GS^3: Efficient Relighting with Triple Gaussian Splatting
Abstract:
We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images.
To describe complex ap pearance, we employ a Lambertian plus a mixture of angular Gaussians as an effective reflectance function for each spatial Gaussian.
To generate self-shadow, we splat all spatial Gaussians towards the light source to obtain shadow values, which are further refined by a small multi-layer perceptron.
To compensate for other effects like global illumination, another network is trained to compute and add a per-spatial-Gaussian RGB tuple.
The effectiveness of our representation is demonstrated on 30 samples with a wide variation in geometry (from solid to fluffy) and appearance (from translucent to anisotropic), as well as using different forms of input data, including rendered images of synthetic/reconstructed objects, photographs captured with a handheld camera and a flash, or from a professional lightstage.
We achieve a training time of 40-70 minutes and a rendering speed of 90 fps on a single commodity GPU. Our results compare favorably with state-of-the-art techniques in terms of quality/performance.
MeshFormer
High-Quality Mesh Generation with 3D-Guided Reconstruction Model
discuss: https://t.co/RjYIt5aw3T
demo: https://t.co/cbUrvKywog
MeshFormer reconstructs high-quality 3D textured meshes with fine-grained, sharp geometric details in a single feed-forward pass that takes just a few seconds. MeshFormer can be trained using 8 H100 GPUs for just 2 days, whereas concurrent works require more than one hundred.
Want high-quality 3D meshes with sharp geometric details? Try our newly released MeshFormer!
It only takes 8 GPUs for two days of training, outperforming state-of-the-art models that use over a hundred GPUs!
With 3D-native input guidance, representations, supervision, and post-processing, we significantly improve the training efficiency and geometric quality of feed-forward reconstruction models!
Project page: https://t.co/LVtsZBQhld
@iam_NCJ