We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
For additional questions, we have updated our blog and FAQ resources. ⬇️
Blog: https://t.co/P0j6NLOSBi
FAQ: https://t.co/XhxhpdthK9
Forums: https://t.co/SOptIdO1IK
@unity want to pretend like you were never going to charge for people loading up a website? Fuck OFF with that! You guys have burnt the last bridge, we are DONE with this. If you came out with a fair profit sharing plan that was based on % of income, you'd never have ended up here. 2/2
@unity PEDAL HARDER. You guys couldn't backpedal hard enough. The lack of clarity you initially provided (ESPECIALLY in the case of WebGL) makes it fucking EVIDENT that you guys don't have a CLUE what you're doing! First you want to charge for any game streamed or via WebGL, now you(1/)
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@BeatStars search really is lacking a lot of times. Want PLVTINUM type beats? Well, you're gonna see a bunch of unrelated tracks with garbage like PLATINUM READY in the title instead. I'd rather see LESS results that are MORE catered to my search, instead of just filling the page