Adamant Heart is ready for playtesting! Make sure to check out this love letter to Megaman Legends, and let me know your first impressions:
https://t.co/5GWPkbxjv8
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Improving maps and exploration so that there are a lot of puzzles and treasures hidden in plain sight.
Any ideas for easter eggs?
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@bootleg_bandit Wasn't in the plans because it's very character-oriented. But so many people are requesting it, I'll probably have to add something like outfits, hahah.
A first playtest might be coming soon!
If you want to participate in this Megaman Legends-inspired project, be sure to join the Discord!
I'm also sharing game lore and tons of details in there.
https://t.co/mOFYmTPLRc
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Added cute dialogue portraits since I can't afford voice acting (yet). Mostly to make conversations clearer, since there is a lot of radio talking.
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New weapon: a chain projectile that bounces between multiple enemies! Also a reminder that the Discord server is now live, link in pinned post. Come join!
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Also, I decided to change the cutscene format so it only proceeds when you advance dialogue, like in OoT. Auto-advancing dialogue was pretty hard to time. Thanks to @TianiPixel for the inspo, the Abyss Zero gameplay was pretty nice!
@FourMatt1 It's meant to be like MML with Metroidvania elements, so all of these will be unlocks. The main idea is to have plenty of small nooks around the world that you can reach once you get more mobility.
Refined the Slide into something similar to Megaman X, where you can combo into a jump for longer distances. No control while sliding, though. Also, my first foray into 3D particles!
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Was thinking on how to make overall movement more engaging, so here's the Slide! Similar to a combat roll, but probably next-to-no iframes. Also, Megaman X nostalgia!
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