Breaking news: things are going well.
$FIG Q2 2026 results:
→ $370M in revenue
→ 48% YoY revenue growth rate, the 3rd straight quarter of accelerated growth
→ 136% Net Dollar Retention Rate
my blog post on motion-based shader is almost ready!
it will be out once back from vacation in 2 weeks, there are a few details to tweak, i don't want to rush things :)
meanwhile, i added a few new modes to my blob tracking demo for you to play with
https://t.co/bp2KFkaG8U
📢 Lift4D (SIGGRAPH Asia '26) Code Release 📢
Generate and reconstruct complete dynamic 4D assets from a single in-the-wild video.
💻https://t.co/b4jy23NPpT
🔗Webpage: https://t.co/eRwKZIy0Ej
📜Paper: https://t.co/rr0dhuSX3K
"data stream"
rendered in real time with WebGPU
a little teaser demo of what’s possible with the techniques i’ll cover in my upcoming blog post
https://t.co/By3jmHrymq
Introducing Shaders v3 🔥
Our biggest release yet. Built for design engineers who ship magic.
Design production-ready WebGPU shader effects on an infinite canvas, powered by a new rendering engine that's up to 25× faster.
【Breaking News】
An AI from Meta AI that generates artist-style 3D meshes in about 1 second is here👀
MeshFlow, ⭐️~400.
What it can do👇
・Generate artistic 3D meshes from an input shape
・Specify the appearance using reference images
・Output vertices, normals, and adjacency relationships all at once
・Selected as a CVPR 2026 Highlight
Overturns the idea that “3D generation is computationally heavy” in about 1 second.
A game-changer for gaming, video, and 3D production.
https://t.co/f1nSy3NMX7