Six months ago, I did a cosplay of Wulfgard and visited the Endfield booth in Moscow. It was quite a big challenge that cost a lot of effort and money. Now the costume is gathering dust in the closet. But I'm glad that all of that happened to me.
#Akendfield#Endfield#cosplay
proudly presenting the first work opening the third season of panorama!
zone: interface
piece: creator
and 1 hour left until the auction ends
19/30 spots with bids!
jump in via the link below
Консультирующий следователь
«Сотрудничество — да. Допрос — нет.»
Глава Агентства Мифоидов и неофициальный партнёр Следственного агентства мифоидов. Не ��ходит в штат САМ и не подпадает под стандартные кадровые положения.
Предварительно классифицирован как коммуникативная сущность, нестабильный сосуд и высокоэффективный сотрудник.
Рекомендации: поддерживать сотрудничество. Предоставлять приоритетный доступ к мифоидам.
【Ordinary Oddness Pre-Registration Is Now Open!】
Odd one out? Odd one in. Pre-registration for Ordinary Oddness is now open!
Welcome to the greatest city in the world — Elysian Skies! Here, “normal” is the rarest mythoid of all.
Ordinary Oddness is a Nothing-Stays-Oddinary Open-World RPG. Pre-registration is now open! Sign up now!
🔗: https://t.co/0xIpoVeYZu
🎁 Follow @O_Oddness_EN and share this post for a chance to win prizes! After the event ends on November 5, we'll randomly select 10 Bosses to receive an Amazon Gift Card ($10) each.
#OrdinaryOddness
FALL UP.
INFINITE ESCAPE | A @surRIHL CUT
DIRECTED BY: @papadupapadu + @LoLoLumi88
NANO BANANA PRO + BLENDER + KLING 4.0 + ELEVEN MUSIC + ELEVENLABS SFX + MANUAL EDITING IN PREMIERE PRO + CLAUDE OPUS 5.5
"ARE YOU REALLY SURE THAT A FLOOR CAN'T ALSO BE A CEILING?" | M.C. ESCHER
Animation studio BONI IS SCARED talked to us about creating EUTHANAZIES, a dystopian thriller animated series, using Substance 3D Painter, Blender, and Marvelous Designer, and discussed the project idea, tricks for combining 2D and 3D, and custom Geometry Nodes setups for cables and snow.
"The 2D elements were used for a lot more than just adding details on top of the renders. We used hand-drawn textures and normals to help merge the 2D and 3D, as well as smear frames and hand-drawn motion blur. We also wanted to break some of the physical rules of the 3D world. We worked with hand-painted shadows and distorted perspectives, sometimes deforming entire environments to get the composition we wanted."
Read the full interview: https://t.co/Uns8tzC2wO
🔥 ECC: REDLINE — тактический шутер от NetEase, где экстремальный спорт встречаетс�� с выживанием. Выйдет на ПК и смартфонах, а в Китае уже идёт первое ЗБТ. Всё для русскоязычного сообщества и инсайды — в Telegram: https://t.co/QhogXfOqyf
#ECCREDLINE #ECC