Just replay Mega man X5 to a have feel about what I tried to make🎮 Bor Dungeon is not much a platformer, but I can take these notes from frustration🗒️:
🚫No insta-kill Laser!
🚫No insta-kill Spike!
🚫No insta-kill Hole!
🚫No super long hurt time where you can't input!
...⤵️
@NotSoLittleC What’s on earth. I have got bad times with management but never got this bad, I never imagined being in a AAA company is like this. Thanks for the story, I’m sorry it happened and hope you have better environment going onward ❤️
I have a video that has 1.1k more views than my average videos, but I don't know what's the catch of it over others 😭It's 99.5% impressions that is from Youtube recommend it.
@gekido Yep.
I’d prefer when its dependencies make sense: for example a water system make an extension that can provide more functionalities for it. That extension asset has the water system as dependency.
But if an asset just tell me to buy Odin then nope.
@Lockyaw@kronnect You don't have to chase the graphics pipeline. As for my game, I feel current 2022.3 give me what I needed, so update to 2023 and have everything breaking is not worth it.
@IamPoltergasm@samyam_youtube Just based on own experience , I’ve done implementing features with my new physics based one far faster and easier than the kinematic one.
@CiroContns you could write a custom editor for it to detect if it's in scene or in prefab mode.
If in scene: return (not draw anything for designer to override)
if in prefab mode: can draw. Which leading to this object properties can only be edited in prefab mode.
@DanFessler Based on your needs though.
For me I used to make noise and vfx textures in photoshop, but now I do it all in Designer, the tool provides enough to do those stuff.
@ZachariusD Damn I just bought a 8bitdo Ultimate because I heard even this got drift.
The 8bitdo only last 20 hours, compared to what you post it's not so good 😅.