For concept art to truly look beautiful, it first has to be functional.
That's how Vladimir Mokry designs, across Apex Legends, Dragon Age and Werewolf: The Apocalypse - Rageborn.
New interview on beauty and function 👇
https://t.co/PBnyfHvrlb
#gamedev#games#ue5#indiedev
Take on something you don't fully understand how to do yet, then figure it out as you go.
That mindset runs through @nimsodev Oswin Neumann's whole career.
Listen to the interview is in the link below 👇
https://t.co/fMMPHf6thO
#gamedev#games#ue5#indiedev
Talent is worthless if it is not backed by effort. And effort alone is enough to take you places you didn't even dream of achieving.
My latest interview with Arman Akopian (Senior Concept Artist at Creature).
Listen to the full interview👇
https://t.co/j1W0dI4z0o
Good art starts with strong fundamentals, but it grows through observation, discipline, and intent. My latest interview with Olivier Bisson (Senior Concept Artist at Ampera) is a good reminder of that.
https://t.co/OzUlQlxbiO
A good farming system takes more than a planting loop.
I just posted a new blog on my website breaking down how farming actually works in Junkland Tales — tiered tools, ground checks ...
Full Blog below 👇 and don't forget to poke the cat!
https://t.co/odGv6K26Hk
Mastering the fundamentals is what lets you adapt to anything.
My latest interview with Harvey Bunda (Director of SEA at Ampera) is a good reminder of that.
https://t.co/3N9PgfxxMH
I’m happy to share that the Stranded Cat website is now live:
https://t.co/eWdMGJ997I
Stranded Cat is where I’ll be sharing the ongoing development of Junkland Tales, along with production notes, devlogs, art breakdowns, and behind-the-scenes updates from the project.
#GameDev
I’m happy to share a recent interview I did with VSQUAD.
We talked about my move from 2D and 3D art into solo game development, the challenges of learning new systems, working in Unreal Engine, and trying to build a small RPG project step by step. https://t.co/G4g3vgx19K
While working my game, I managed to figure out some nice tricks, like how to sculpt the hair for my character in ZBrush.
Thank you so much for supporting the game
Don’t forget to follow me for more updates!
#devlog#gamedev#3DModeling#characterdesign#ue5#3d#sculpting#zbrush
i just like how the foliage interaction with the player turened out to be :) what u think?
Thank you for your Support: https://t.co/bRSjqjQEPq ❤️❤️
#gamedev#games#ue5#IndieDevs
This new Devlog is a bit different than the other, in it I talk more about what the game is, the gameplay and what finished so far.
I'm excited to get your feedback, please check it out on youtube:
https://t.co/GFDtCYwPnX
#gamedev#devlog#games#ue5#unrealengine#indiedev
It's always better to separate the character into different body parts to create an equipment system 😊 Thank you for your Support: https://t.co/bRSjqjRcEY ❤️❤️
#gamedev#games#ue5#indiedev