Ian Cuslidge, Game/Level Designer. ex Velan/Romero.
Made some levels for TF2 and KOC.
Masters degree in philosophy.
he/him
in all paper was fire
(4) eternal
In an era where real human-made art and animation is at serious risk I beg folks to please support this gorgeously crafted film. Those folks have been through hell to finally get it made and out there and they deserve success.
literally everything reminds me of elden ring ...... a gift of abundance, my last drop of dew. let all things flourish, whether graceful, or malign .....
id Software was one of the few AAA studios that was doing what people have been asking AAA to do: deliver highly technically performant/quality launches consistently for single player experiences and without predatory microtransactions.
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.