@acegiak From the game design perspective i think the scores kinda deliver this idea. E.g. you can go crazy in Devil May Cry or you can be satisfied with whatever score you got just to progress with the game, depending on your goals as a player.
@acegiak Let's say success and failure are words, describing 2 extremes. You wish for a single word, describing everything in the middle, but at the same time for it to keep the spectrum of outcomes in this middle-zone. It probably is better done through context in most languages.
#pixelart#minimalism
I find calm in doodling random patterns. Although here only the first one is random, every next one uses the same set of elements, defined in #1.