It's the first time all four of us have been together since 1993, and the first time we've all been to QuakeCon. Stay tuned for more from @idSoftware@tokyopunchout.
Psst... id Software founders John Romero, John Carmack, Tom Hall and Adrian Carmack will be joining us in celebrating 30 years of QuakeCon and 35 years of id!
Stay tuned for more details!
General Admission Tickets still available:
https://t.co/AyOhWPJVrm
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
Thanks for including the founders in the stream, Hugo, Marty, and @tokyopunchout, and congrats again to the entire id team for keeping it alive 35 years later. ⛧
Happy 35th Birthday @idSoftware! To celebrate, I made a doc about Catacomb 3D (1991), the 1st texture-mapped FPS. A crucial step just before Wolfenstein 3D, we figured out how to make flat mazes feel like real spaces. The DNA of FPS games starts here.
https://t.co/Wkl0ibAfVz