@Xalem_Plays the encounter tables are fine. they’re designed so that a kid pulls up to their school with the 1% Dunsparce from Dark Cave, the 1% Yanma north of Goldenrod, or the Friday only Lapras from Union Cave and spark intrigue to the peers to go find their own diamond in the rough
@itzthrow looks like we have fundamental differences on how we play the game. i’m not doing the mawile strat because i think it’s the best option. i’m doing the mawile strat bc i was given/chose to use a mawile in this specific scenario where i’m out against a lairon
@itzthrow if i’m limited to not using single use TMs, which is def a fair point, i’m probs using Mawile to switch in for Intimidate. maybe get off a couple of Fake Tears or something then switch out. Strength/Bite/Fake Tears seems like a reasonable set for in game. or baton pass/iron def
@ArgxntavisGamng@itzthrow it’s kind of fun to have a Strength spamming Flareon that can occasionally roast a Steel type if need be, or a Strength spamming Kingler that can clear a Graveler wide open.
also, defensive can be a factor too. kingler is better at Strength-ing Water types if they both 2hko
you’re supposed to face Clair with a team of Level 33 - 36, not grind everyone up to 41 with 3 exp away from 42 so you can achieve a deathless run.
or, i guess, you are. the cool part about pokemon is that it is completely customizable to your own experience.
HGSS are wonderful games. That being said, I think a lot of people’s gripes with the level curve would be resolved if it had GSC’s phone system. For whatever reason, they nerfed how frequently NPCs call for rematches. In Gen 2, you could constantly make side quests to rematch
For years I’ve been saying that the Johto level curve is an issue that does not exist
Finally a YouTuber that actually plays these games and proves it’s not an issue. An OG Poketuber too
Its so refreshing after many modern Poketubers have turned it into a common misconception
that being said though, the level curve is not an issue at all. i’ve played through this game hundreds of times and it’s always manageable being several levels below the bosses. it’s only an issue through the lens of the modern day nuzlocke bc you’re minmaxing to the ace’s level
@bluwuxd obvs there’s scenarios where progress can be made vs negates, ie if you activate effects that cannot be negated, or if you have kaijus, but those scenarios are more rare
@bluwuxd This isn’t true at all. If cards get negated 5 times, no progress is made. You repeat Step 1 5 times. If I’m limited to 5 effects, you incrementally get closer to a potential out
Also, all of the power is concentrated in Shatranga in this example, which is easier to engage with
@julwandabwa from there u can ban other insane boardbreakers that make the game unfun, while also eliminating a huge chunk of “do they have it?” minigames
@julwandabwa the purpose of charmies is to bridge the gap between 1st and 2nd, so i think a good question to ask is “how many draws from charmies are fair?”
whatever that answer is, make the next master rule let the going 2nd player start with that many, then ban the charmies & keep ash
@CobaltSanderson@Probably_Callum what’s the card that Gate Guardian lost here? i legit can’t figure out. i just pulled up a list on Youtube from 2 months ago and the only cards I see on it that were hit were Cross Sheep and Dugares (bc that person played Armageddon Knight + Zephyros)