I checked the copy on 10,662 launched products and 87.4% never say who they're actually for. Which is basically why finding a tool you need is such a mess. You're not short on options, you just can't tell which one is meant for you.
So I've been building a way to find them by your actual problem instead of some category a founder picked for themselves. Not "Productivity" or "SaaS," but stuff like: you're a lawyer, you're drowning in PDFs, you won't send your data to the cloud. The filter also quietly drops the ones that already died, so you're only looking at things that are still alive.
The other half of it is for the people who made these. If you built something and watched it disappear the day after launch, this is how the person who needed exactly your thing finds you later, not just in the 24 hours everyone was looking.
Still rough in places and I'm changing stuff daily, but it's live. https://t.co/Fw4r8jnFz4 if you want to poke at it and tell me where it breaks.
#buildinpublic
I checked the copy on 10,662 launched products and 87.4% never say who they're actually for. Which is basically why finding a tool you need is such a mess. You're not short on options, you just can't tell which one is meant for you.
So I've been building a way to find them by your actual problem instead of some category a founder picked for themselves. Not "Productivity" or "SaaS," but stuff like: you're a lawyer, you're drowning in PDFs, you won't send your data to the cloud. The filter also quietly drops the ones that already died, so you're only looking at things that are still alive.
The other half of it is for the people who made these. If you built something and watched it disappear the day after launch, this is how the person who needed exactly your thing finds you later, not just in the 24 hours everyone was looking.
Still rough in places and I'm changing stuff daily, but it's live. https://t.co/Fw4r8jnFz4 if you want to poke at it and tell me where it breaks.
#buildinpublic
Quick look at where Tablif's at right now. Every launch gets priced on what actually happened after it shipped, not just how loud launch day was.
A #1 on some small platform with 5 votes still gets tagged for what it really is. And a launch that never touched Product Hunt? Still tracked across all 12 boards we watch. Not really trying to bury the small ones with a low number, honestly it's more about giving them a real shot at building momentum too.
Been running the beta quietly for a while now, backed by a small network of "investors" using game money, not real cash. Nothing changes hands. Planning to open that up more gradually from here.
Kind of curious what you'd want to see in something like this. What would make you actually check a launch's price before deciding to back it?
The AI gave me a really good answer like 3 days ago and now i just can't find it again. Scrolling, ctrl+f, nothing.
Anyone else just give up and ask the whole thing over?
Cherry and sour cherry are closer relatives than most people realize. Sour cherry actually came from cherry crossing with a small wild cousin, a fruit born out of something bigger and sweeter.
But the two grew up in completely different lives. Cherry stayed the one everyone reaches for, sitting proudly in the front of every fruit stand. Sour cherry ended up in the back kitchen shelf, too sharp to eat on its own, so it had to earn its place differently, inside jam, syrup, pie filling, the things you don't choose on their own but can't imagine your favorite desserts without.
Foldif just became product of the day, week, and month on Fazier this week. Felt like a cherry moment, shiny, visible, the kind of thing you post about.
But building this was never about being cherry. It's been sour cherry from day one. Cherry shines for a moment, sour cherry stays in the recipe for a lifetime. I picked the second one.
"Just ask the AI again" is not a real answer tbh. The second time you ask, you've lost all the back and forth that made the first answer good.
Am I overthinking this or has this happened to you too?
Quick look at where Tablif's at right now. Every launch gets priced on what actually happened after it shipped, not just how loud launch day was.
A #1 on some small platform with 5 votes still gets tagged for what it really is. And a launch that never touched Product Hunt? Still tracked across all 12 boards we watch. Not really trying to bury the small ones with a low number, honestly it's more about giving them a real shot at building momentum too.
Been running the beta quietly for a while now, backed by a small network of "investors" using game money, not real cash. Nothing changes hands. Planning to open that up more gradually from here.
Kind of curious what you'd want to see in something like this. What would make you actually check a launch's price before deciding to back it?
Quick look at where Tablif's at right now. Every launch gets priced on what actually happened after it shipped, not just how loud launch day was.
A #1 on some small platform with 5 votes still gets tagged for what it really is. And a launch that never touched Product Hunt? Still tracked across all 12 boards we watch. Not really trying to bury the small ones with a low number, honestly it's more about giving them a real shot at building momentum too.
Been running the beta quietly for a while now, backed by a small network of "investors" using game money, not real cash. Nothing changes hands. Planning to open that up more gradually from here.
Kind of curious what you'd want to see in something like this. What would make you actually check a launch's price before deciding to back it?
Quick look at where Tablif's at right now. Every launch gets priced on what actually happened after it shipped, not just how loud launch day was.
A #1 on some small platform with 5 votes still gets tagged for what it really is. And a launch that never touched Product Hunt? Still tracked across all 12 boards we watch. Not really trying to bury the small ones with a low number, honestly it's more about giving them a real shot at building momentum too.
Been running the beta quietly for a while now, backed by a small network of "investors" using game money, not real cash. Nothing changes hands. Planning to open that up more gradually from here.
Kind of curious what you'd want to see in something like this. What would make you actually check a launch's price before deciding to back it?
Quick look at where Tablif's at right now. Every launch gets priced on what actually happened after it shipped, not just how loud launch day was.
A #1 on some small platform with 5 votes still gets tagged for what it really is. And a launch that never touched Product Hunt? Still tracked across all 12 boards we watch. Not really trying to bury the small ones with a low number, honestly it's more about giving them a real shot at building momentum too.
Been running the beta quietly for a while now, backed by a small network of "investors" using game money, not real cash. Nothing changes hands. Planning to open that up more gradually from here.
Kind of curious what you'd want to see in something like this. What would make you actually check a launch's price before deciding to back it?
A mechanic I designed last week would have printed infinite money.
I killed it in review before a single line of code got written. Here's the trap. I want to see how fast you find it.
The setup.
I'm building a game with a market in it. One rule is sacred:
Player money must never move the price.
The moment money flow moves price, early buyers profit from late buyers' money. That's a Ponzi with extra steps, not a market. So in my game the price only moves on real-world outcomes. Never on who bought what.
But I still wanted to reward conviction. Seeing something before the crowd should pay.
So: the price stays fixed. Early buyers just get more units for the same money. Every asset has a weekly allocation, and the fuller it gets, the smaller your bonus. Buy in while it's under a quarter full and you get 30% more units than your money would normally buy. Still under half, and that drops to 20%. Under three quarters, 10%. Past that, no bonus at all, just what your money buys. Nobody ever drops below that floor.
Your position's value is just your units times the current price, the obvious way to mark it. Your rank is your portfolio's return.
Why I thought it was airtight. Four claims:
Price never moves with flow, so nobody's holdings get repriced by someone else's money.
Latecomers don't pay early buyers anything. They simply receive fewer units.
The bonus units aren't taken from anyone. They're just never minted for the latecomer. No transfer exists anywhere in the system.
It's self-balancing: being early means holding more units, so if you're wrong, you lose more. Early conviction is a real risk, not a free lunch.
Three of those are true. One is false, and that false one is enough to break the entire economy.
Which one? And what does it let a player do?
Bonus round, the part I actually care about: how would you reward early conviction without opening the hole?
Two-line disproof and the fix I landed on, in the comments.
"Just ask the AI again" is not a real answer tbh. The second time you ask, you've lost all the back and forth that made the first answer good.
Am I overthinking this or has this happened to you too?
A mechanic I designed last week would have printed infinite money.
I killed it in review before a single line of code got written. Here's the trap. I want to see how fast you find it.
The setup.
I'm building a game with a market in it. One rule is sacred:
Player money must never move the price.
The moment money flow moves price, early buyers profit from late buyers' money. That's a Ponzi with extra steps, not a market. So in my game the price only moves on real-world outcomes. Never on who bought what.
But I still wanted to reward conviction. Seeing something before the crowd should pay.
So: the price stays fixed. Early buyers just get more units for the same money. Every asset has a weekly allocation, and the fuller it gets, the smaller your bonus. Buy in while it's under a quarter full and you get 30% more units than your money would normally buy. Still under half, and that drops to 20%. Under three quarters, 10%. Past that, no bonus at all, just what your money buys. Nobody ever drops below that floor.
Your position's value is just your units times the current price, the obvious way to mark it. Your rank is your portfolio's return.
Why I thought it was airtight. Four claims:
Price never moves with flow, so nobody's holdings get repriced by someone else's money.
Latecomers don't pay early buyers anything. They simply receive fewer units.
The bonus units aren't taken from anyone. They're just never minted for the latecomer. No transfer exists anywhere in the system.
It's self-balancing: being early means holding more units, so if you're wrong, you lose more. Early conviction is a real risk, not a free lunch.
Three of those are true. One is false, and that false one is enough to break the entire economy.
Which one? And what does it let a player do?
Bonus round, the part I actually care about: how would you reward early conviction without opening the hole?
Two-line disproof and the fix I landed on, in the comments.
My ChatGPT sidebar is basically an archaeological site at this point. Layers of dead chats named "New conversation" all the way down.
What does yours look like, be honest.
@gdb Computer use at that speed changes the whole conversation, most agent demos feel slow enough that you're still babysitting them. This doesn't look like that.
@kimmonismus Rates burning fast on a model that's actually good is almost a worse problem than a bad model honestly, you can't even use the thing you like.
@josbjohnson The straight face part is what gets me. Nobody actually admits they're aiming low, they just build a whole vocabulary around calling it wisdom.