Apple shipped a first-party Godot plugin at WWDC26 and it's wilder than it sounds: it doesn't port Godot's renderer to Vision Pro, it swaps it out for RealityKit entirely.
This is a volume. And it's Godot. 🤯
I was able to test this tool and AAAAAAAAAA!!!
I had no idea how much I needed this since I can see the bone previews perfectly, I can have Blender's R, G, and S hotkeys to move bones and it brings the mouse screencast keys that I always use for my Blender videos but in Unity.
I do not understand how this was turned on after I opted out of it the first time it was written.
Y'all make sure this junk is offfffff on your githubs. It makes me wonder if there's some legal recourse for them opting me into this. I'm so fed up with github.
Casually rendering ~a hundred million triangles, in the browser.
All thanks to @sea3dformat's cool Nanite-style renderer for @threejs.
I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
Do you need 300+ modular city assets to build a city in Godot, Unity and Unreal?
(even has fake window interior shader!)
The Downtown City MegaKit is out right now!
https://t.co/Nk6SVArvzZ
#gamedev
OpenXR OSX est disponible dans une première version !
Faire de la VR sur Mac, c'est désormais possible :p
(C'est une early access on va dire, donc attention à pas avoir d'attente trop haute, mais c'est une excellente nouvelle)
https://t.co/JCuIcUlnjh
If you have a Unity / Godot game compiled for MacOS, and if you keep the OpenXR plugin enabled... Then it'll probably work without anything else with OpenXR OSX when released.
For now apps have to be started in command line or with a script
Feeling a swirl of emotions as the community rallies to support us and @Subnautica 2. I've been less involved this time around but I'm really proud of the team that has worked through thick and thin to make to make this happen.
It feels like only yesterday that we hit #1 on Steam with @NS2 after 10 years of work. We had no idea if anyone even still cared by the time we finished. It's been such a tough 10 months but I'm really glad to see that the community is still standing with us.
You guys have always been our super-power.
I'm preparing an initial release for OpenXR OSX this week. First I want to publish some TestFlight apps (the Mac/iOS/Vision Pro simulator and the compagnon app). Then I need to check that the repo is fine. Then tests again. Finally a mirror from gitlab to github.
@StarlightSkyes If you've got a discord or whatever, I can chat more. I donate my time to maintain Godot Engine, but can't focus on new contracts right now. Happy to chat though.
@StarlightSkyes For example, if your system requires Windows 8, you can't normally buy the operating system new from Microsoft anymore and if your game development environment needs Windows 8. You need to run a virtual machine for that operating system.