Dev @infiniteflight - Airplane pilot - Guitar/Bass/Drums - Cats - Robots. Opinions are my own. Side projects: OpenXR on MacOS, OpenDBC and many other ones.
I am happy to release OpenBlood2 v0.3.1, the first official version of the recreation of the game Blood 2: The Chosen! Look at the changelog and download the builds for your favorite OS.
https://t.co/p2honcGepj
@powlisher Pourquoi une meilleur batterie ? j'ai jamais eu de soucis sur mon MBP M2 et là je suis sur un MBA M5 et c'est juste dingue la batterie.
Face ID ça serait vraiment top ouais... dingue que ce soit pas fait encore
This is the OpenDBC (Open Dark Basic Classic / Pro) editor with built-in code editor and 3d level editor. That works very well! I've added building blocks (fps camera, fps counter, etc...) that helps make games very quickly.
It builds native (small) executables for desktop and mobile, ready for stores! https://t.co/6cgF5OcEid
Excited news later this week about open-dbc (Open Dark Basic Classic/Pro). I've worked on world builder directly integrated into the IDE, it's a real game engine that can produce executables for desktop and mobile. More on that later but old school programming is back!
@SebAaltonen Have you tried Opus 5.5? I don't know why but Astra is not as good as it was at the beginning + extra costs. Opus just in high is incredible and for native dev is (for my projects at least) much better. And it looks unlimited with the $200 sub. Give it a try if you can.
Opus 5.5 looks like unlimited with the $200 sub. I use it with multiple conversations at the same time and it's just fine. Using high for almost everything and max only when it's very hard. I like that we can use ultracode with other than max.
For now, and I know it'll change, I switched mon OpenAI sub to $20 to keep some stuff on.
You know why this project will probably ship something working before ReactOS? Because the main repo contains an AGENTS.md that allows AI generated code.
I still continue to follow ReactOS, but I think this one has more chance to become a daily OS one day
LiberNT is in active development. A free Windows-compatible Operating System. Built out of love for the NT architecture. Windows® 11 compatible, for amd64, arm64 and riscv64.
https://t.co/Yr4ZhbpxM1
What's great with LLMs is that it's very easy to create a static website without any f**** framework, just like when I started to work as a webdev back in 2010 (ok JQuery was very useful but the majority of the work was html/css and PHP).
Instant load, 10kb, work without JS, nice look thanks to CSS. Add some server side stuff and you're the king!
I'm working on the public release of OpenDBC (Open Dark Basic Classic/Pro). Preparing:
- The website with all the documentation and tutorials for both dbc and dbpro
- Demos and samples with CCO assets that you'll be able to use
- Fixes in the IDE
When a game is packaged, it's translated into bytecode, so it's really fast (I mean, it's faster than parsing a text file). It's possible to package for Windows, Linux, Mac, Android and iOS :-D VR is also supported, YES you can build VR games in Dark Basic <3 Later I'll port the IDE to write code directly in VR.
Later I want to build a world editor, integrated into the IDE. So many ideas...
Dans une autre interview il explique qu'il veut ralentir mais si il le fait, la Chine va le bouffer. Ici c'est la même chose, les modèles ouverts vont forcément à un moment être meilleur ou presque (déjà le cas pour certains). Pourquoi payer des millions pour des tokens quand une infra interne fait tourner un modèle de 200b et que ça coute largement moins ?
J'ai adoré la touchbar et je trouve ça super dommage de l'avoir supprimé. L'écran tactile sur Mac c'est pas du tout un truc qui m'intéresse par contre. Déjà que sur un PC pour un particulier je vois pas trop l'usage. Peut être pour tester le tactile en dev mobile, mais à part ça..
OpenBlood2 v0.5.0 is out!
- 3rd person mode (C key by default)
- Aspect ratio fix for large screen
- Nightmare Add-on supported!
- Many crashes and bug fixes
https://t.co/B2YyQRbYxZ