Update 🪨
Two handrails done for the project with some friends 👀
This time less damaged versions — still stylised, just a bit worn.
Had fun sculpting the rock, trying to keep them simple but with a bit of character 🪨
As always, any feedback is welcome!✨
🎮
Updated my main environment in Unreal Engine with the retopologized models.
Starting to test out some base colors and getting a feel for the overall look 👀✨
Slowly coming together.
As always, any feedback is welcome!
Working on the broken version of the handrails for the project with some friends 🪨👀
Trying to keep the stylised feel while adding some damage and character.
This is how it’s looking so far ✨
As always, any feedback is welcome!
W.I.P 🧩
Finally done with the retopology phase on my main environment.
It was a slow and sometimes repetitive process, but really satisfying to see everything clean and consistent in the end 😌
Now ready to move on to the next stage 👀✨
As always, any feedback is welcome!
Recently joined a new project with some colleagues(@VilopArt@Odin_3D@NitaxPSD@avg_3D, Jesús Capilla, Angel Cornejo), and my first task was sculpting a small handrail.
It’s gonna have two states — a regular one and a broken version. This is the progress on the clean one so far
More retopology work today…
Kinda repetitive, kinda relaxing — just going through pieces one by one and cleaning everything up 😌
Not gonna lie, can’t wait to be done with this part and move on 👀✨
And as always, any feedback is welcome!
W.I.P 🛠️
Started working on the retopology for the project… not the most exciting part of 3D, but hey, at least it’s kinda chill 😄(Not gonna lie, I wanna get through this part soon 👀)
Slowly turning all those high poly sculpts into something usable ✨
W.I.P. 🛠️🏠
Brought all my high poly sculpts into Unreal to get a first look at the scene with everything together.
It’s really nice to finally see how all the pieces fit and start getting a feel for the full environment 👀✨
And as always, any feedback is welcome!
W.I.P 🪵
Back to my main environment and worked on this stylised cabinet.
Trying to keep the chunky shapes and cozy vibe consistent, while adding some smaller props to give it more life… slowly filling up the space 👀✨
And as always, any feedback is welcome!
Done 🪧✨
Went back to this stylised wooden sign and finally gave it a texture pass.
Focused on pushing the colors and wear while keeping that clean stylised look… happy with how it turned out 👀
As always, any feedback is welcome!
W.I.P 🪵
Working on another trim sheet for my environment.
Focusing on keeping the stylised cuts, clean flow and chunky shapes consistent across the set… slowly building up more variety 👀✨
And as always, any feedback is welcome!