This finisher animation was created in my spare time as a personal challenge to improve my combat animation skills. A big thank to @nextkeyframe for the insightful feedback throughout the process. The character rigs by @KielFigginsused
https://t.co/BVFQYvjRMq
Animation breakdown 🎬
I started with boxes to plan the camera, framing, timing and main action. Then I moved to spline, polsh, VFX/SFX.
Thanks to my mentor @nextkeyframe his Finisher workshop for the workflow. https://t.co/nCVbfhSk2q
I made this cinematic animation featuring Raphael from TMNT breaking into a base defended by robots.
Big thanks to my mentor Stefan Iverson @nextkeyframe for the great feedback and guidance! 🙏
Amazing TMNT rigs by @KielFiggins#tmnt#raphael#ninja#combat#robots
@badmonk_uk@nextkeyframe I parented the cube to the cog locator. Then I parented the next spine locators to the cog locator. Each of them had a cube parented to it. Then I did the same with the arms and legs. The cog locator and its cube are at the top of the hierarchy, and everything else follows them.