In order for the collection and lore to be congruent it was important to build the world first and not just throw a bunch of PFPs onto the blockchain. I understand this is the way it has been done so far in the NFT space, but that creates a plethora of issues further down the road.
For example, right from the start you’re limited with the depth and authenticity of the lore. Because you have to come up with a story and meaning after the fact. That’s never going to be fully convincing and believable. And it’s one of the main weaknesses most on-chain IPs suffer from.
Another problem is that your future artwork, story, animations etc. is now dictated by randomly generated characters. None of them have an actual personality or justification for their existence. I believe most collectors and holders can feel that whenever a brand tries to go beyond being just a collection. Maybe it’s also the reason why even the biggest successes we have seen are primarily sold as gimmicks or toys, and not something that comes with the same charisma or weight as "real" IPs.
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We'll stream live tomorrow in the @vvvdotnet Discord server.
Tune in for new art, fresh alpha, EXP codes, and chips rewards!
5 pm CET / 8 am PT / 11 am ET
The private test run of our version of Squid Game is now live.
Once we verified everything works correctly and cheating is hard / impossible, you'll soon be able to participate to unlock server access, WL spots, and more.
The lifespan of great IP in the NFT world is much longer than you'd expect.
@cryptopunks has been around for 9 years.
This means as a new creator today you need to have a long-term vision. Otherwise you won't achieve the steadfastness of OG bluechips.
One interesting observation I made is that trait rarity not always dictates price.
Meaning certain traits might be more rare on paper but less valued by collectors. And other traits might be slightly more common but highly sought after because of their aesthetics.
That further means, especially early on, be very careful what you buy/sell. Because the market will reprice traits according to taste, and not solely based on rarity numbers.
On the other hand, if you have a good feeling for what people might value visually, you could be able to make some great buys before the prices increase.
One key aspect I pursue is variety and creative diversity amongst traits and items. I believe this is what makes collections interesting to holders and where you as the creator can showcase your passion for the project.
That's why I go out of my way to avoid conventional traits that have already been (over)done by other collections (for example laser eyes, pirate hat, zombie).
But the real challenge is that you can't get rid of "boring" traits per se. Because the less desirable traits are those which differentiate floor NFTs from more expensive ones. That means you kind of have to make some characters less cool or more plain. Otherwise you might dilute the value at the top.
Then, yet again, you do not want floor NFTs to look bad. Otherwise the collection is not attractive to new buyers or you potentially hurt the quality of the brand.
So I'm working very carefully on making floor NFTs look great, but grails phenomenal... while at the same time balancing a clear visual differentiation between rarities.
"Kill Bill" is actually based on a Japanese manga from 1972. The original title was called "Lady Snowblood" (later also released as a movie).
And because Tarantino is a fan of Ghost in the Shell, he hired the Japanese animation studio that produced the Ghost in the Shell movie from 1995. They then created the animated backstory of O-Ren Ishii which is literally an anime sequence within the "Kill Bill" movie.
Another influence for "Kill Bill" was the manga "Lone Wolf and Cub" from 1970.
And the iconic yellow tracksuit of the "Kill Bill" main character (Uma Thurman) was taken from the Hong Kong movie "Game of Death" with Bruce Lee.
Japan and the East have forever inspired and fascinated the West. Either directly or indirectly.
Just like Naruto, Jujutsu Kaisen, and One Piece, we follow the tradition of chibi / SD (ちび・スーパーデフォルメ) content for bonus material, non-canon segments, and behind-the-scenes illustrations.
From a business perspective, this is commercially valuable because chibi / SD formats naturally translate into merchandise, social media content, short animated clips etc.
But it also gives Majin a clear separation between the main canon (serious, dark, beautiful, high-impact character art) vs. the chibi / SD style, which functions as a lighter, non-canon extension of the world.
This is a proven approach within anime / manga culture which allows a brand to keep its main story and visual identity while creating lighter, more accessible content that new fans can enjoy.
We want Majin to be authentic Japanese through and through. So we learn from the most successful franchises and empower our Japanese artists to uphold traditions and the highest standards.
10k worlds now live forever on @ethereum.
Pushing three.js fully onchain was never supposed to be possible , until now!
Checker goes live tomorrow.
Drop your evm wallets below for gtd access.