@MichaelAlleged@_imdawon Most of data models in game uses composition with Entities component systems, not OOP. OOP is usually very bad a handling large amount of data in an efficient way.
PS VR2 🤝 PC
The PlayStation VR2 PC adapter launches August 7 for £49.99 MSRP, letting players expand their game library with thousands of SteamVR titles. https://t.co/soHxwTLujw
🧵 Don't miss @NIV_Anteru (@AMD) + Shawn Hargreaves (@DirectX12) @ #GDC24 Advanced #Graphics Summit 📈
Discover the impact the new Microsoft Work Graphs API will have on the #GPU programming landscape!
🗓️ Mon Mar 18 @ 1.20pm
📌 303, South Hall
https://t.co/5u0YXFqx2I (2/8)
I'm impacted by the redundancies and planned closure of PlayStation London Studio.
I just want to make games that people love and it is so frustrating that stuff outside of my control gets in the way of it.
So I'm currently looking for Narrative Design and Game Design work.
Unfortunately with the proposed closure of the PlayStation London Studio, my position is at risk of redundancy.
I am looking for Technical Design positions that can sponsor my visa in the UK.
Any RT/help is appreciated thank you ❤️🙏🏻
(I have no doubt that all my friends in London Studio is very passionate and talented on their craft and they will land on their feet. ❤️)
@PaulMacGill I'm so sorry to hear this. I still don't know if I'll be affected or not. I don't even know what is the logic behind this. All I see is pain around me. Best of luck Paulさん
@okonomiyonda Don't be sorry be bett.. OMFG THIS IS SO ADORABLE! I wish they do in Piccadilly more often. This is what we got here in London.. https://t.co/ZquwpqqPa0
@FreyaHolmer @j_bertolotti The misconception is from the film industry. Movie were filmed at 24fps on a.. ehm.. film. Because the shutter is open for 50% of the time you have perfect motion blur there so you don't get a big advantage in increasing the frame rate. Yes, I know that HFR cinema is a thing.