Lead Game Designer at @vvspaceship. Designed Champ’d Up: Slamdown with @jackboxgames. Game Designer/Gameplay Developer on Going Under by @aggrocrabgames. He/Him
@logygames Makes sense to me! It’s like when a pushing puzzle game has an ice section where pieces continue to slide over a portion of the puzzle. Very cool!
I never played a souls game before Elden Ring (technically I still haven’t, I’ve just watched 15 hours of it)… but now I understand the game dev urge to make a carbon copy of it 🤷