The man calls himself a spiritualist but the colonizer news site calls him a witch doctor because they don’t train journalists in the UK to think about the meaning of words.
What the hell, here's one more thing for today. I greatly enjoyed doing race livery look/feel updates to the original foundry brands! It's just a facelift for SRL, but as an F1 fan it was super fun to make race numbers and trackside boards. Also, got to do some gun decals
colonialism is a weird concept
> you and your mates go fight in a war for another country
> you survive somehow
> after months of demanding for unpaid salaries, you and your mates start a peaceful march to protest
> you get killed simply for asking what you were promised
One of the workflows I helped advance and lead for Destiny 2 was our static compositing pipeline for marketing visuals.
When we were creating marketing content for #Destiny2, we always needed strong key visuals for weapons, characters, abilities, and other in-game elements. Unlike a traditional gameplay screenshot, where everything is baked into one static image, composited shots let us isolate individual elements and light them more precisely. That gave us a lot more flexibility to build scenes with better legibility, clearer focus, stronger lighting, improved contrast, and a more intentional overall look.
One of the biggest strengths of compositing is having access to individual layers in Photoshop. That layered approach not only makes the editing process easier, but also makes the final artwork much more flexible. Images can be adapted for trailer motion graphics, reworked for print, or pushed further as creative needs evolve.
@DestinyTheGame composites are built using Adobe Photoshop alongside in-game captures. Using advanced development tools, we light, capture, and isolate characters, weapons, and props directly from the game environment, all of which were originally created by the talented @Bungie 3D art teams. Those assets are then brought into Photoshop, where they’re cut out and assembled into custom scenes using layered compositions and visual effects.
The composites highlighted below are a few of the Destiny 2 pieces I’ve worked on that are meaningful to me. Let me know what your favorite is!
https://t.co/FH6RZBNiEB
IN. PLAIN. SIGHT.
It was today I belatedly learned the
Blackshirt wearing CEO of Palantir, Louis Mosley, is the grandson of fascist Oswald Mosley and Hitler fangirl Diana Mitford.
His paternal grandparents married in secret at Goebbels's house with Hitler as guest of honour.
A few renders from my Astrophage Triage concept for Marathon S2. Big thanks to Isaac Griffin who designed some of these decals with me. I aimed to capture a celestial hacker theme with this one, blending cosmic fantasy and classic Neuromancer tropes #marathon#bungie#conceptart