Balance changes incoming, Rivals! ⚖️
Check the S10.5 Balance Post notes here: https://t.co/hXmJxwqtFd
View the Hero Hot List here: https://t.co/QcaOmQjupp
*Maintenance will begin on October 9th, 9 AM UTC, and is expected to take approximately 2 hours.
*Please note that servers will be offline during this period, and the game will be inaccessible.
*Server return times may vary based on progress. Stay tuned for updates as we'll announce when they're back up on all social platforms!
@solotanking It’s kinda crazy that open queue’s the casual option like that’s the one where I’m not guaranteed to play what I want and I have to work with my team to make a proper comp
@blahblahdeston I swear most of the problems with the stronger ults is just that they last like 2 seconds too long lol otherwise it’s not a problem that they’re actually lethal. Some players act like you aren’t supposed to ever die in this game
@wuoxen It starts with the game itself. It rewards bad, selfish play. It doesn't punish toxicity. It has indulgent game design. Half it's launch was celebrating the "death" of another game. The game didn't get unlucky with its community's behavior, it intentionally farmed it out of them
@llzarus "Balancing for fun" is unironically a gaming dogwhistle. As if casuals were some ostracized minority before rivals. The real people that messaging appeals to is toxic bad players who want to deflect their losses, and catering to those players worsens the experience for everyone
@ilikegoomy danny koo pr statement where he also said they still want to please comp players too, but everyone leaves that part out. Like I'm sure "We balance for fun first" was good optics at the time, but it doesn't really mean anything and has never shown strong direction for the game
@ilikegoomy The problem with "casuals" as a term is that it's so nondescript it's easy to hijack and project your own agenda onto it. It's exemplary in how one of the main defenses for balance critiques is "they said they balance for casuals", but the quote they're referring to was a-
@0zlewi I think it's just that they're resource-based instead of cooldown-based which gives them constant uptime. But I don't think that's fundamentally unfixable I think the devs are stubborn and confuse what's fun to design with what's fun to play
@kamoola_ I don't think any kind of resets or placements could work until you redevelop the comp system because it'll just always end up in the same place. From a competitive sense it won't fix the mixed-skill lobbies and from a casual sense it just becomes more tedious
@OD3LLBECKHAMJR@CoachMillsOW I think that's the case with every character that isn't right up in your face killing you. Like Cat is deservedly hated but it's still more hate than the characters the meta's actually built around
Releasing in S10
NIGHTCRAWLER will be a SUPPORT
- Teleporting mechanics that make him play similarly to Lifeweaver
GORR will be a melee DPS
(Subject To Change)
#MarvelRivals
@Sweltercrochet@7Doctrinaire@Gutsdive But have you considered I have no frame of reference for this kind of game and if I don’t have at least 5 seconds to react to someone shooting me it’s literally unplayable
@Mir_4L@Facio_Leaks Rivals discourse is dominated by tribalism that asserts other groups are innately bad/dumb/selfish and that the game is a victim of having attracted these types instead of considering how certain decisions by the devs foster and even promote these kinds of attitudes/playstyles