$DOOD will be launching on Solana 🔜
we’ve optimized for a smooth experience and will be airdropping $DOOD to eligible communities, whether you’re a current Doodles NFT holder or a New Blood community member.
here's how to get your airdrop ↓
Artificial Intelligence Livestream- Host Jon Radoff (Beamable) welcomes Emmanuel de Maistre of Scenario to explore how creators are building stylized assets with generative AI. https://t.co/lWmB32oZK4
🎮 Headed to the Live Service Gaming Summit in Austin? Come meet Beamable at Booth 4!
🚀 Our Co-Founder & COO @TrapperMarkelz will be on the floor, talking shop, taking meetings & sharing how Beamable helps studios ship live games faster.
🎤 Don’t miss Trapper’s panel:
🗓️ Evaluating the Game Tech Landscape to Deliver Live Games at Scale
🕚 April 29, 11:05 AM – 11:35 AM
📍 Stream A - Scalable Game Infrastructure
👥 With execs from PlayStation, Bethesda, and Cloud Imperium
Want to book 1:1 time? ⬇️
🔗 https://t.co/pLDLB1cpuu
Read more about Beamable @ LSGS here: https://t.co/rg6G5po21z
Let’s build what’s next in live games. See you in Austin!
.@Beamable Happy Hour at GDC, powered by MomentumX Global ⚡
-> Food
-> Drinks
-> Great people and connections
-> Executive Alpha from @jradoff, Trapper, and Ali
What more could you ask for?
See you in Dubai later this month for the next event 🫡
Stay tuned...
.@Beamable Happy Hour, powered by MomentumX Global ⚡
Two weeks ago we hosted a massively successful event at Game Developers Conference with Beamable!
200+ leaders from traditional and Web3 game studios, VCs, blockchains, ecosystem partners, and more joined us throughout the evening for food, drinks, and intimate industry discussions.
Missed the event?
Find us in Dubai during @token2049 later this month for the next event!
RSVP link coming soon 🫡
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.
A game team has to be capital efficient in order to set themselves up for success.
If you ask us, one of the best ways to do that is not letting infrastructure costs keep you stuck at the starting line.