imgMotion is pivoting in 2026, everything is in motion. Picture movies in life & on screens. I'm building Apps that allow people to create & share these moments
ImgMotion is transforming into something amazing.
The existing video sharing ability is not going away, but we are leveling up the story telling aspects of the app.
Learn more at the link below.
https://t.co/O4JmwCRAlx
https://t.co/1nZeH23MMK is now Montized for Upper Tier Users & Creators - Create Micro Stories, and sell the series or PPV Episode. Bundle and Sell Video Sets to all.
DM me if you have questions. Let's have some fun!
imgMotion is growing everyday. We just added a feature for our creators. Micro Dramas. If you have a story to tell with your Ai videos, we can get it out there for you. Monetized via partnership or PPV episodes. DM for more info.
This is insane!!!
Someone just created a tool for Claude that lets it take any image and not just generate an environment, but individual meshes with physics and an ambient sound layer.
Unreal, blender ready, etc.
@Morning88104856@GlitterPixely I would hate for all your work to disappear forever. You can contact me at [email protected] and we can keep your work alive on my app. It’s like TikTok but only for Ai art and videos.
@Morning88104856@premium@X@grok@elon If you ever decide to leave X - I’d offer you a creator account at https://t.co/QXSARToKgK to keep all your amazing work live and shareable. Just let me know here since your DMs are compromised.
GPT image 2 on Higgsfield
Prompt
Create a professional character reference sheet of uploaded image.
Arrange into four vertical columns, each representing one viewing angle. Each column contains a full-body view on top and a matching close-up portrait directly beneath it.
Columns (left → right):
Column 1: front view (full body above, front portrait below)
Column 2: left profile (fullbody character facing left) with portrait facing left below Column 3: right profile (fullbody character facing right) with portrait facing right below
Column 4: back view, with matching portrait below.
Maintain even spacing and framing around the character portraits. Clean silhouette, consistent alignment, and clean panel separation.
No Text. Thin borders. Flat lighting
Bar Fight.
Seedance 2.0 in Dreamina
Prompt:
Style: Hyper-realistic dark fantasy tavern cinematic, grounded physical combat, realistic body momentum, medieval atmosphere, gritty lighting, practical effects, handheld cinematic camera, physically accurate movement, ultra-detailed textures, realistic collisions and environmental interaction.
Duration: 15 seconds
Aspect Ratio: 16:9
IMPORTANT:
Keep the SAME characters fully consistent with the reference:
— Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip
— Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight
Combat MUST obey realistic physics:
— no floating
— no anime flips
— realistic inertia and recovery
— believable weight transfer
— realistic impacts and exhaustion
— grounded footwork
— environment reacts physically to impacts
[00:00-00:02]
Wide cinematic shot inside a crowded medieval tavern filled with drunk mercenaries, candles, smoke, spilled ale, and loud cheering. Nyssa walks through the tavern cautiously while patrons stare. Grok sits at a massive wooden table drinking heavily. Deep bass-heavy tavern music and crowd ambience.
[00:02-00:04]
Close-up tension sequence:
— Nyssa locks eyes with Grok
— Grok slowly stands, towering over everyone
— benches scrape across the floor
— mugs shake from his weight
— crowd forms a fighting circle cheering loudly
Handheld camera movement feels realistic and grounded.
[00:04-00:07]
The fight erupts violently. Grok swings a heavy punch with believable momentum. Nyssa narrowly dodges while stumbling realistically into a wooden table. Wood cracks and splinters physically on impact. She counters with fast grounded strikes to Grok’s ribs and legs. Crowd roars and throws coins and mugs into the air.
[00:07-00:10]
Combat intensifies through the tavern:
— Grok grabs Nyssa and throws her across a table
— table explodes realistically beneath her weight
— Nyssa rolls across the floor recovering naturally
— Grok charges heavily, smashing furniture
— patrons jump away realistically
No exaggerated movement, only physically believable combat.
[00:10-00:12]
Nyssa uses speed and positioning intelligently. She dodges another heavy attack causing Grok to crash into a support beam. Dust and debris fall from the ceiling. She climbs briefly onto the bar counter and leaps down with controlled realistic momentum, locking Grok’s arm and using leverage to throw him off balance.
[00:12-00:15]
Final cinematic climax. Nyssa tackles Grok to the ground hard onto broken wooden debris. The floor shakes from the impact. She pins him down on top of him while holding a blade near his throat. Grok struggles realistically beneath her massive weight difference and exhaustion. Tavern crowd erupts cheering wildly, slamming mugs against tables. Camera slowly pushes inward on Nyssa breathing heavily while sweat, dirt, and candlelight flicker across both fighters.
Audio:
Heavy cinematic tavern battle soundtrack with deep drums, loud cheering crowds, breaking wood, metal impacts, realistic body hits, roaring fire ambience, mugs crashing, heavy footsteps, and gritty medieval atmosphere.
Negative prompts:
No floating, no anime combat, no superhero physics, no unrealistic flips, no weightless motion, no blurry characters, no low detail, no cartoon style, no slow reactions, no clipping through objects.