This is the Unity project I used in Masaya Matsuura's mini-concert yesterday. It's just a small one-off project, but you can reuse it if you find it useful in any way. https://t.co/sqE51IoOOg
I'm trying out the custom HLSL node feature of VFX Graph (available from Unity 2023.2). Now I can extend VFX Graph with custom shader code.
https://t.co/Rmo2s2Z2Wl
Audio/music visualizer in the browser. Not completely happy with the audio analysis implantation but I'll circle round to it one day.
Live link : https://t.co/Dlp7hsnzyn
#threejs#r3f#reactjs#glsl
Decided to implement this as a compute shader. Looks very nice with millions of points! I've also made the beta parameter parametrize the color by a spectrum function.
https://t.co/ob7zea6MJ6
The beginnings of an audio visualizer or a really cool landing page. Parallax effect with a generated depthmap looks a lot better than I expected.
https://t.co/Dlp7hsnzyn
#webgl#threejs#react#r3f
📝 New Blog Post 📝
Over the past few month I experimented building beautiful shaders of cloudscapes with Volumetric Raymarching
This article covers what I learned and worked on, from the basics to advanced techniques to render physically based clouds ⛅
https://t.co/8RhU861Wcf