@BrawlStars Trophy road was updated with
chaos drops, but players that already passed those milestones didn’t get to open any, so is there going to be any compensation for that change up?
Exactly, someone with common sense gets how this breaks down. It’s literally a horrible model this doesn’t benefit F2P players lmao it punishes players that would have spent the easy $20 for the early access track reward for a brawler. We wonder why so many bad randoms exist in BrawlStars it’s because they can’t even read 😭💀
Fam don’t get it twisted, I buy every early access for brawlers. Me “complaining” is pure facts, that the model they are using now doesn’t benefit F2P because most are and for better words (Bad Randoms) and won’t unlock her early 😂💀 The cost to “unlock Mina” via paid players is more than it was to previous early access brawler model.
@BrawlStars Adaptability is good for a company, not arguing that, but wth did you do to the (B) if you are going to go a more simplistic route fix the (B) it doesn’t need the extra “flare” 🤷♂️
@BrawlStars The special quests that reward credits, now that’s the type of shit we want to see. You do that more player will not only play more, but invest in to the game. Don’t be so damn stingy with how credits are earned. The drop rates are wack af now from starr drops 🤙
@nexrorz@BrawlStars I don’t believe the few starr drops added to records would have been enough to break the economy on recourses. The rework to trophy road with both masteries and records might have, but if trophy road was left alone masteries and records could have worked alongside each other.
@BrawlStars What did you expect? 😂 Us not to play the event to its fullest 💀 of course players are going to take advantage and get all the resources they can. You set the milestones and the community accepted the challenge, don’t underestimate us 🤓