Increment Warworks is an indie tug-of-war title developed by one person, inspired by old school RTS mods - old charm with modern mechanics. Follow along!
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
@polygrafix@film_girl Yes, there is certainly that dimension to the problem to affect AI learning. Personally, I also think there is a moral dimension to it. No matter if sentient or not, finding "joy" in mimicing a gruesome "torture" loop for weeks/months is just a weird thing to do as an user.
@aminerehioui@2a3d@phbarralis Congrats! Deserved - wish you further climbing numbers. Totally with you - Make #RTS great again!
Hope I can also deliver in the future.
3000 units sold! This core battalion of commanders is all I need to navigate the RTS world. I will use the money for a long term Art engagement with @2a3d and more original music from @phbarralis
Special thanks to [redacted] who sent me a nice donation because he felt the game was underpriced. You're the best Mr. S.C.!! 🙏
1 day left at 20% discount. This week, the whole terrain system has been updated with more realistic cliffs. This is a great time to jump in, commanders!
To the fellow fans of RTS:
Has there ever been a RTS game, where the "S" is more important than the "RT"?
Where strategic discernment is more important than timed meta build orders or game/combat sense superior to micro speed/APM? #RTS
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
I hate RTS games where unit size (eg. light/medium/heavy) is just an attribute, a number for a variable, multiplying or negating bonus damage. The obvious, physical dimension should actually be the important part. In Warworks, a Tank can actually shield or block projectiles.
I’ve been posting more indie games lately, and devs are already reaching out. I don’t charge for coverage. I just enjoy finding games and supporting the people making them.
Making a game? Drop a gameplay clip or Steam link in the comments. I’d love to see it.
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9
#showcasesunday check out the latest progress showcase for Increment Warworks!
Trying to rally the golden RTS era gamers, who crave strategic depth in modern games, asymmetric rosters or in-depth systems while not relying on superhuman micro. Have a look:
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war.
See how much has changed since the last showcase:
https://t.co/9782NZ3mHd 1/9