When an artist’s body of work is more than 12,000 songs, it becomes impossible to choose a best. But here is one that always brings joy - Aaiye Meherbaan from Howrah Bridge. Asha ji’s silken voice combines with Madhubala’s incredible beauty to create magic.
RIP Asha ji.
China just turned the night sky into a masterpiece of precision and intelligence. 🌌
What struck me most about this is how seamlessly innovation turns into art.
A drone show in Chongqing just broke the Guinness World Record with 11,787 synchronized drones, creating breathtaking 3D animations that looked closer to CGI than real life.
No human pilots.
No delays.
No crashes.
Every movement guided by AI and GPS, choreographed with perfect timing.
To me, this is far more than a light show.
It’s a glimpse into how technology, creativity, and coordination can merge to shape a new era of expression and innovation.
When intelligence takes flight, it doesn’t just illuminate the sky — it redefines what’s possible.
Could this be the moment where technology begins to turn the world itself into its stage?
#AI #Innovation #Technology #Drones #Automation #Creativity #China #Engineering #FutureOfWork #DigitalArt
Credits: longliveai
"Perfection is impossible.
In the 1,526 singles matches I played in my career, I won almost 80% of those matches.
But what percentage of points did I win?
54%
In other words, even top ranked tennis players win barely more than half the points they play.
When you lose ever second point on average, you learn not to dwell on every shot.
You teach yourself to think:
'Okay, I double faulted...it's only a point.'
'Okay, I came to the net and I got passed again...it's only a point.'
Even a great shot, an overhead backhand smash that ends up on ESPN's top 10 playlist – that too is just a point.
Here's why I'm telling you this.
When you're playing a point, it has to be the most important thing in the world. And it is.
But when it's behind you, it's behind you.
This mindset is crucial – because it frees you to fully commit to the next point with intensity, clarity, and focus."
–@rogerfederer
BREAKING: Shock as World Marathon record holder Kelvin Kiptum and his Rwandese coach Garvais Hakizimana die in a road accident at Kaptagat on the Elgeyo Marakwet - Ravine road.
Elevate your workspace with NFT Cubes - a symphony of elegance and pixels. Join the revolution where every refresh brings a new masterpiece to your digital canvas. Your creativity, your display. 🌐🖼️ #NFTCubes#DigitalMasterpieces 🎨⛓️🔳
The 13th Century CE, Indian poet and saint Gyandev created a children's game called Moksha Patam. The British later named it as Snakes and Ladders instead of retaining the original Moksha Patam.
Originally, the game was used as a part of moral instruction to children. The squares in which ladders start were each supposed to stand for a virtue, and those housing the head of a snake were supposed to stand for an evil. The snakes outnumbered the ladders in the original Hindu game. The game was transported to England by the colonial rulers in the latter part of the 19th Century CE, with some modifications.
In the original one, a ‘hundred squares game board’, the 12th square was faith, the 51st square was reliability, the 57th square was generosity, the 76th square was knowledge, and the 78th square was asceticism. These were the squares where the ladders were found and one could move ahead faster.
The 41st square was for disobedience, the 44th square for arrogance, the 49th square for vulgarity, the 52nd square for theft, the 58th square for lying, the 62nd square for drunkenness, the 69th square for debt, the 84th square for anger, the 92nd square for greed, the 95th square for pride, the 73rd square for murder and the 99th square for lust. These were the squares where the snake waited with their mouth open.
The 100th square represented Nirvana or Moksha.The tops of each ladder depicted a God, or one of the various heavens (Kailash, Vaikunth , Brahmalok) and so on. As the game progressed various actions were supposed to take you up and down the board as in life..The game had been interpreted and used as a tool for teaching the effects of good deeds versus bad ones.
The game was popular in ancient India. It was also associated with traditional Sanatan philosophy contrasting karma and kama, or destiny and desire. It emphasized destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill and luck. The underlying ideals of the game inspired a version introduced in Victorian England in 1892.
The modified game was named Snakes and Ladders and stripped of its moral and religious aspects and the number of ladders and snakes were equalized. In 1943, the game was introduced in the US under the name Chutes and Ladders.
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@DailyLoud A great video showing the evolution of Matthew Perry over the years. Rest in Peace. Chandler character in friends was one of the most iconic characters in TV.
COURSE RECORD: In her U.S. marathon debut, Sifan Hassan takes the @BankofAmerica#ChicagoMarathon course record in an unofficial time of 2:13:38! Amazing performance Sifan!