IES Plus lets you design your own procedural IES style light for Cycles! :D
Using modules, you can intricately & easily design and style light you want, all in real time!
No more having to use pre-made files, now it's yours! 😎
https://t.co/qWrV48VaMv
#b3d#blender3d#blender
Remember when Squats rode trikes? Well, they're coming back!
Check out the new Ironhead Squat Prospectors miniatures for Necromunda. https://t.co/svtDuLITZg
#Necromunda#WarhammerCommunity
New Techmites revealed for Necromunda! Oh, and they're accompanied by the high-tech Exo-kyn of the Ironhead Squat Prospectors. #WarhammerCommunity https://t.co/0nEOvSDkIc
#b3d | Visualizing same thickness bevel on the wall corners with #geometrynodes
For normal Edit mode bevel workflow:
1. Measure wall thickness
2. Bevel the outside corners (more than thickness)
3. Bevel inside corners with Shift+R
4. F9 and then subtract wall thickness
It’s been ~a week since we launched the demo, and we had an absolute blast seeing your creations - TYSM for being such a wonderful community 💚
As a li’l thank you we added a new feature - a FIRST PERSON mode 🏰🚶♀️🚶♂️
I can't wait to see your builds from a new perspective 😁
⚡ Texturized 100% with AI in 5 minutes 🤯
I remember spending 30 hours on texturing, lighting, and rendering to finish a render like this. And now, anyone can do it in seconds. Everything is going to change!
Here's a step-by-step tutorial 🧵👇
Our new #b3d course is free...and that's not even the best part.
Draw! An Introduction to Grease Pencil is now streaming here ✏ https://t.co/CddMQJhXnc
#sketch#animate#create
One of my favorite small details of the upcoming Blender 4.1 release is the new toggle for Lock Camera to View. No more digging through the sidebar! Fits right in like it was always meant to be there.
Don't use box select to select a half of your mesh. Instead select any middle vert and use "side of active" option.✨.... no more hide and seek with tiny polygons on the central loop.
#b3d
The offline preview demo for Out of Action is now available on Steam!
Try it out, expect issues, keep your expectations realistic, shoot some bots, shoot them again, but most importantly... have fun! (hopefully).
@passivestar_ I discovered this early on and have been using the shortcut for more than a decade.
It's because it's a universal "Zoom" control. The 3D viewport, Node Editor, Timeline, and generally all panels allow you to zoom in and out, so they share a consistent UI shortcut.