7 years on the release of #HyperVoidGame, inspired by Tempest & set in the #WingCommander universe.
More @ Wing Commander Info Central:
https://t.co/RhLv24afCK
Here is something only few people knew about! The enemies database:
https://t.co/BJSVhgZmgF
@enderd2007 Unfortunately negative. We don't have a Metal backend in our engine to run the game on Mac, and we're way into another project already we can't back out. Sorry, but thanks for your interest!
Ray-traced decals. I did it in mentalRay, a really fun & challenging project. You can decal individual params (diffuse, normal, roughness, etc) just like in a deferred shading renderer, but in this case it is ray tracing
#softimage#raytracing#mentalray#gamdev
#HyperVoidGame is celebrating #PSVR 3rd anniversary 🛰🚀🛸 This is the Complete bundle sale! Get it and put on your headset for some fast VR shmup action @ silky smooth native 120FPS
https://t.co/r1X0JlKdYw
The slides for this presentation and an earlier one in the same day are available on the blog post:
https://t.co/lTkn0RNKjW
The other presentation talks a lot a out the internal tech we develop & use. Both decks contain transcripts where it matters.
Enjoy! And thanks all!
Full walkthrough for creating #real-time volumetric smoke with dynamic lighting in #hypervoidgame using our in-house #game-engine #gamedev
https://t.co/al6VWB9M1E
@ultra_vio1et 29 levels total. They are all playable on PSVR too (make sure to get the free Hyper Void VR DLC). Full trophies take 29 additional Hyper Mode levels. Enjoy!