during my year at Apple Developer Academy, @asallen’s talk on game-inspired software really stuck with me.
the general premise was that games teach complex systems through play, feedback, and progressive disclosure
i also believe these principles make the emotional connection with the user, which *hopefully* will help retain their attention as well
I usually keep my notes inside Notion, but I thought I’d give it a shot and publish something online. Here’s my first Medium article, on the UIKit Coordinator Pattern — something I’ve been digging into lately.
Would love to hear your feedback :)
https://t.co/CTbf6NjoFN
Vibe coding is cool and all, but can you write a network request enum by hand?
I've designed this practical exercise to practice your knowledge of enums in Swift .
https://t.co/pzhGtR4sAU
built this planet using SceneKit for @Mileways's year recap last year. The amount of planes going around the world, matched the amount of flights you've taken.
With this year’s Swift Student Challenge underway, here’s a look back at last year’s submission — Artemis — and the ideas that shaped it.
https://t.co/YsWYQdOSlO
@sssashamoroz Just used the app to write a small code snipet to test finding factorials and it was great! The app looks and feels amazing!
Loved how you even showed the quadruples list and guidance on the docs! I can now say I can code in CloudSoft! Great app, best of luck in the challenge!
Here is my #SwiftStudentChallenge submission!
💻 CloudSoft, a fully code-based computer simulator inspired by the Apple II. It features a custom programming language, compiler and a debug panel for analyzing quadruples and execution. No assets—just code.