Few of my fave producer sayings
-Agile is a contact sport
-Touch base
-Responsibilizing
-Reduce these fractions down to their base, if you get my drift
Since we’re all digital artists now, I wanted to share some of my favorite techniques that I apply to my illustrations. These were done in Procreate, but I’ve added keywords so you can find if they’re applicable in your favorite art program, but I know they work in CSP & PS. (1/)
You have heard of juiciness in game design and you know what polish does and how important it is. But how do we design the “feel” of a game? And how does a game elicit a certain feeling? (1/7)
As the population ages I bet we’ll be seeing more and more games specifically designed with interesting and resonant themes for elder players. Huge opportunity space! https://t.co/X9vyrpKQ5a
Designers have many superpowers, but one underrated one is that the work of design leads one to become more comfortable with uncertainty.
How does this impact the product development process?
Thread 👇
So far I’m liking #CozyGrove
❤️Theres always clear goals but variety and exploration/mystery elements keep it interesting
❤️Game doesn’t hold me hostage. In fact, it tells me to go away and come back later
❤️Art style, ghosts, bears, the writing... very charming!
@JessicaMorris_1 Ooh nice. I mostly use the timer, weather and calendar. And the watch face to tell the time. Kinda predictable but those things are most useful to always have around
A frequent question I get when talking with senior designers: Will my growth as a designer stall if I start managing?
There is often a second question underneath that, which is:
Will I no longer be respected as a design leader if I can't keep up as a designer?
Thread below👇